Sunset dark purple to dark mauve to sap green gradient palette. linear gradient, 6 steps, 270 degrees. Hex codes: #380f4b, #61117a, #861f81, #92375a, #7c592d, #538528. Tagged purple, olive, brown, rich, neutral, warming, dramatic, multicolor, sunset, warm, low-key, ramp, desaturating, hue-advancing, brightening. Available as CSS, SVG and PNG.
/* https://grabient.com/_gFqgsxgFKgDTgr5gC_gKDgBigNSgJ6gHvgLQ?style=linearGradient&steps=6&angle=270 */
background: linear-gradient(270deg, #380f4b 0.000%, #61117a 20.000%, #861f81 40.000%, #92375a 60.000%, #7c592d 80.000%, #538528 100.000%);<svg xmlns="http://www.w3.org/2000/svg" width="800" height="400" viewBox="0 0 800 400" preserveAspectRatio="none">
<!-- https://grabient.com/_gFqgsxgFKgDTgr5gC_gKDgBigNSgJ6gHvgLQ?style=linearGradient&steps=6&angle=270 -->
<defs>
<linearGradient id="gradient" x1="1.000" y1="0.500" x2="0.000" y2="0.500">
<stop offset="0.000" stop-color="#380f4b" /><stop offset="0.200" stop-color="#61117a" /><stop offset="0.400" stop-color="#861f81" /><stop offset="0.600" stop-color="#92375a" /><stop offset="0.800" stop-color="#7c592d" /><stop offset="1.000" stop-color="#538528" />
</linearGradient>
</defs>
<rect x="0" y="0" width="800" height="400" fill="url(#gradient)" />
</svg>["#380f4b", "#61117a", "#861f81", "#92375a", "#7c592d", "#538528"]// https://grabient.com/_gFqgsxgFKgDTgr5gC_gKDgBigNSgJ6gHvgLQ?style=linearGradient&steps=6&angle=270
// cosine gradient palette — https://iquilezles.org/articles/palettes/
const float STEPS = 6.0;
const float ANGLE = 270.0;
vec3 palette(float t) {
vec3 a = vec3(0.362, 2.865, 0.330);
vec3 b = vec3(0.211, 2.809, 0.191);
vec3 c = vec3(0.643, 0.098, 0.850);
vec3 d = vec3(0.634, 0.495, 0.720);
return a + b * cos(6.283185 * (c * t + d));
}
// N stops sampled from the palette, blended like the CSS gradient
vec3 stops(float t) {
float n = STEPS - 1.0;
float x = clamp(t, 0.0, 1.0) * n;
return mix(palette(floor(x) / n), palette(min(floor(x) + 1.0, n) / n), fract(x));
}
void mainImage(out vec4 fragColor, in vec2 fragCoord) {
vec2 p = fragCoord - 0.5 * iResolution.xy;
// CSS angle: 0 = up, clockwise; span = CSS gradient-line length
vec2 dir = vec2(sin(radians(ANGLE)), cos(radians(ANGLE)));
float len = abs(iResolution.x * dir.x) + abs(iResolution.y * dir.y);
float t = dot(p, dir) / len + 0.5;
fragColor = vec4(stops(t), 1.0);
}[
[0.362, 2.865, 0.330],
[0.211, 2.809, 0.191],
[0.643, 0.098, 0.850],
[0.634, 0.495, 0.720]
]