Sunset dark indigo to grape to dim gray gradient palette. linear gradient, 6 steps, 90 degrees. Hex codes: #230055, #331155, #432355, #533555, #634755, #745855. Tagged charcoal, soft, neutral, warming, dynamic, analogous, sunset, dark, low-key, ramp, desaturating, hue-advancing, brightening, flat-channel. Available as CSS, SVG and PNG.
/* https://grabient.com/_gFvgDpgFNgIYgIYgAAgBggBpgSrgKogKngAA?style=linearGradient&steps=6&angle=90 */
background: linear-gradient(90deg, #230055 0.000%, #331155 20.000%, #432355 40.000%, #533555 60.000%, #634755 80.000%, #745855 100.000%);<svg xmlns="http://www.w3.org/2000/svg" width="800" height="400" viewBox="0 0 800 400" preserveAspectRatio="none">
<!-- https://grabient.com/_gFvgDpgFNgIYgIYgAAgBggBpgSrgKogKngAA?style=linearGradient&steps=6&angle=90 -->
<defs>
<linearGradient id="gradient" x1="0.000" y1="0.500" x2="1.000" y2="0.500">
<stop offset="0.000" stop-color="#230055" /><stop offset="0.200" stop-color="#331155" /><stop offset="0.400" stop-color="#432355" /><stop offset="0.600" stop-color="#533555" /><stop offset="0.800" stop-color="#634755" /><stop offset="1.000" stop-color="#745855" />
</linearGradient>
</defs>
<rect x="0" y="0" width="800" height="400" fill="url(#gradient)" />
</svg>["#230055", "#331155", "#432355", "#533555", "#634755", "#745855"]// https://grabient.com/_gFvgDpgFNgIYgIYgAAgBggBpgSrgKogKngAA?style=linearGradient&steps=6&angle=90
// cosine gradient palette — https://iquilezles.org/articles/palettes/
const float STEPS = 6.0;
const float ANGLE = 90.0;
vec3 palette(float t) {
vec3 a = vec3(0.367, 0.233, 0.333);
vec3 b = vec3(0.536, 0.536, 0.000);
vec3 c = vec3(0.096, 0.105, 1.195);
vec3 d = vec3(0.680, 0.679, 0.000);
return a + b * cos(6.283185 * (c * t + d));
}
// N stops sampled from the palette, blended like the CSS gradient
vec3 stops(float t) {
float n = STEPS - 1.0;
float x = clamp(t, 0.0, 1.0) * n;
return mix(palette(floor(x) / n), palette(min(floor(x) + 1.0, n) / n), fract(x));
}
void mainImage(out vec4 fragColor, in vec2 fragCoord) {
vec2 p = fragCoord - 0.5 * iResolution.xy;
// CSS angle: 0 = up, clockwise; span = CSS gradient-line length
vec2 dir = vec2(sin(radians(ANGLE)), cos(radians(ANGLE)));
float len = abs(iResolution.x * dir.x) + abs(iResolution.y * dir.y);
float t = dot(p, dir) / len + 0.5;
fragColor = vec4(stops(t), 1.0);
}[
[0.367, 0.233, 0.333],
[0.536, 0.536, 0.000],
[0.096, 0.105, 1.195],
[0.680, 0.679, 0.000]
]