Slate green to dark green blue to grayish teal gradient palette. linear gradient, 7 steps, 270 degrees. Hex codes: #64886b, #4b6951, #3b5b46, #3a6851, #49876c, #61a18a, #78a39b. Tagged slate, charcoal, soft, neutral, stable, smooth, analogous, cool, arch. Available as CSS, SVG and PNG.
/* https://grabient.com/_gFxgH3gG9gCWgCTgCpgKGgNJgKugDhgDZgER?style=linearGradient&steps=7&angle=270 */
background: linear-gradient(270deg, #64886b 0.000%, #4b6951 16.667%, #3b5b46 33.333%, #3a6851 50.000%, #49876c 66.667%, #61a18a 83.333%, #78a39b 100.000%);<svg xmlns="http://www.w3.org/2000/svg" width="800" height="400" viewBox="0 0 800 400" preserveAspectRatio="none">
<!-- https://grabient.com/_gFxgH3gG9gCWgCTgCpgKGgNJgKugDhgDZgER?style=linearGradient&steps=7&angle=270 -->
<defs>
<linearGradient id="gradient" x1="1.000" y1="0.500" x2="0.000" y2="0.500">
<stop offset="0.000" stop-color="#64886b" /><stop offset="0.167" stop-color="#4b6951" /><stop offset="0.333" stop-color="#3b5b46" /><stop offset="0.500" stop-color="#3a6851" /><stop offset="0.667" stop-color="#49876c" /><stop offset="0.833" stop-color="#61a18a" /><stop offset="1.000" stop-color="#78a39b" />
</linearGradient>
</defs>
<rect x="0" y="0" width="800" height="400" fill="url(#gradient)" />
</svg>["#64886b", "#4b6951", "#3b5b46", "#3a6851", "#49876c", "#61a18a", "#78a39b"]// https://grabient.com/_gFxgH3gG9gCWgCTgCpgKGgNJgKugDhgDZgER?style=linearGradient&steps=7&angle=270
// cosine gradient palette — https://iquilezles.org/articles/palettes/
const float STEPS = 7.0;
const float ANGLE = 270.0;
vec3 palette(float t) {
vec3 a = vec3(0.369, 0.503, 0.445);
vec3 b = vec3(0.150, 0.147, 0.169);
vec3 c = vec3(0.646, 0.841, 0.686);
vec3 d = vec3(0.225, 0.217, 0.273);
return a + b * cos(6.283185 * (c * t + d));
}
// N stops sampled from the palette, blended like the CSS gradient
vec3 stops(float t) {
float n = STEPS - 1.0;
float x = clamp(t, 0.0, 1.0) * n;
return mix(palette(floor(x) / n), palette(min(floor(x) + 1.0, n) / n), fract(x));
}
void mainImage(out vec4 fragColor, in vec2 fragCoord) {
vec2 p = fragCoord - 0.5 * iResolution.xy;
// CSS angle: 0 = up, clockwise; span = CSS gradient-line length
vec2 dir = vec2(sin(radians(ANGLE)), cos(radians(ANGLE)));
float len = abs(iResolution.x * dir.x) + abs(iResolution.y * dir.y);
float t = dot(p, dir) / len + 0.5;
fragColor = vec4(stops(t), 1.0);
}[
[0.369, 0.503, 0.445],
[0.150, 0.147, 0.169],
[0.646, 0.841, 0.686],
[0.225, 0.217, 0.273]
]