Dark indigo to french blue to light aqua gradient palette. linear gradient, 7 steps, 90 degrees. Hex codes: #251843, #3f3a6e, #6467a5, #879ad8, #9ccdfa, #9afbff, #83fff1. Tagged mint, silver, slate, rich, cool, cooling, dramatic, multicolor, high-contrast, ramp, clipped, wcag-aa, hue-reversing, brightening. Available as CSS, SVG and PNG.
/* https://grabient.com/_gFxgJugJTgD7gJtgGogJDgE6gHpgI8gJMgJe */
background: linear-gradient(90deg, #251843 0.000%, #3f3a6e 16.667%, #6467a5 33.333%, #879ad8 50.000%, #9ccdfa 66.667%, #9afbff 83.333%, #83fff1 100.000%);<svg xmlns="http://www.w3.org/2000/svg" width="800" height="400" viewBox="0 0 800 400" preserveAspectRatio="none">
<!-- https://grabient.com/_gFxgJugJTgD7gJtgGogJDgE6gHpgI8gJMgJe -->
<defs>
<linearGradient id="gradient" x1="0.000" y1="0.500" x2="1.000" y2="0.500">
<stop offset="0.000" stop-color="#251843" /><stop offset="0.167" stop-color="#3f3a6e" /><stop offset="0.333" stop-color="#6467a5" /><stop offset="0.500" stop-color="#879ad8" /><stop offset="0.667" stop-color="#9ccdfa" /><stop offset="0.833" stop-color="#9afbff" /><stop offset="1.000" stop-color="#83fff1" />
</linearGradient>
</defs>
<rect x="0" y="0" width="800" height="400" fill="url(#gradient)" />
</svg>["#251843", "#3f3a6e", "#6467a5", "#879ad8", "#9ccdfa", "#9afbff", "#83fff1"]// https://grabient.com/_gFxgJugJTgD7gJtgGogJDgE6gHpgI8gJMgJe
// cosine gradient palette — https://iquilezles.org/articles/palettes/
const float STEPS = 7.0;
const float ANGLE = 90.0;
vec3 palette(float t) {
vec3 a = vec3(0.369, 0.622, 0.595);
vec3 b = vec3(0.251, 0.621, 0.424);
vec3 c = vec3(0.579, 0.314, 0.489);
vec3 d = vec3(0.572, 0.588, 0.606);
return a + b * cos(6.283185 * (c * t + d));
}
// N stops sampled from the palette, blended like the CSS gradient
vec3 stops(float t) {
float n = STEPS - 1.0;
float x = clamp(t, 0.0, 1.0) * n;
return mix(palette(floor(x) / n), palette(min(floor(x) + 1.0, n) / n), fract(x));
}
void mainImage(out vec4 fragColor, in vec2 fragCoord) {
vec2 p = fragCoord - 0.5 * iResolution.xy;
// CSS angle: 0 = up, clockwise; span = CSS gradient-line length
vec2 dir = vec2(sin(radians(ANGLE)), cos(radians(ANGLE)));
float len = abs(iResolution.x * dir.x) + abs(iResolution.y * dir.y);
float t = dot(p, dir) / len + 0.5;
fragColor = vec4(stops(t), 1.0);
}[
[0.369, 0.622, 0.595],
[0.251, 0.621, 0.424],
[0.579, 0.314, 0.489],
[0.572, 0.588, 0.606]
]