/* https://grabient.com/_gFzgPlgHxgDygPwgF6gFjgBogFRgJ0gHOgKS?style=linearSwatches&steps=6&angle=0 */
background: linear-gradient(0deg, #34044a 0.000%, #34044a 16.667%, #4b0070 calc(16.667% + 1px), #4b0070 33.333%, #660098 calc(33.333% + 1px), #660098 50.000%, #8000bc calc(50.000% + 1px), #8000bc 66.667%, #9307d5 calc(66.667% + 1px), #9307d5 83.333%, #9c13df calc(83.333% + 1px) 100.000%);
<svg xmlns="http://www.w3.org/2000/svg" width="800" height="400" viewBox="0 0 800 400" preserveAspectRatio="none">
<!-- https://grabient.com/_gFzgPlgHxgDygPwgF6gFjgBogFRgJ0gHOgKS?style=linearSwatches&steps=6&angle=0 -->
<defs>
<clipPath id="bounds">
<rect x="0" y="0" width="800" height="400" />
</clipPath>
</defs>
<g clip-path="url(#bounds)"><path d="M 847.214,400.000 L -47.214,400.000 L -47.214,333.333 L 847.214,333.333 Z" fill="#34044a" fill-opacity="1.000" /><path d="M 847.214,333.333 L -47.214,333.333 L -47.214,266.667 L 847.214,266.667 Z" fill="#4b0070" fill-opacity="1.000" /><path d="M 847.214,266.667 L -47.214,266.667 L -47.214,200.000 L 847.214,200.000 Z" fill="#660098" fill-opacity="1.000" /><path d="M 847.214,200.000 L -47.214,200.000 L -47.214,133.333 L 847.214,133.333 Z" fill="#8000bc" fill-opacity="1.000" /><path d="M 847.214,133.333 L -47.214,133.333 L -47.214,66.667 L 847.214,66.667 Z" fill="#9307d5" fill-opacity="1.000" /><path d="M 847.214,66.667 L -47.214,66.667 L -47.214,-0.000 L 847.214,0.000 Z" fill="#9c13df" fill-opacity="1.000" /></g>
</svg>
["#34044a", "#4b0070", "#660098", "#8000bc", "#9307d5", "#9c13df"]
// https://grabient.com/_gFzgPlgHxgDygPwgF6gFjgBogFRgJ0gHOgKS?style=linearSwatches&steps=6&angle=0
// cosine gradient palette — https://iquilezles.org/articles/palettes/
const float STEPS = 6.0;
const float ANGLE = 0.0;
vec3 palette(float t) {
vec3 a = vec3(0.371, 0.997, 0.497);
vec3 b = vec3(0.242, 1.008, 0.378);
vec3 c = vec3(0.355, 0.104, 0.337);
vec3 d = vec3(0.628, 0.462, 0.658);
return a + b * cos(6.283185 * (c * t + d));
}
// N hard swatches sampled from the palette
vec3 stops(float t) {
float i = min(floor(clamp(t, 0.0, 1.0) * STEPS), STEPS - 1.0);
return palette(i / (STEPS - 1.0));
}
void mainImage(out vec4 fragColor, in vec2 fragCoord) {
vec2 p = fragCoord - 0.5 * iResolution.xy;
// CSS angle: 0 = up, clockwise; span = CSS gradient-line length
vec2 dir = vec2(sin(radians(ANGLE)), cos(radians(ANGLE)));
float len = abs(iResolution.x * dir.x) + abs(iResolution.y * dir.y);
float t = dot(p, dir) / len + 0.5;
fragColor = vec4(stops(t), 1.0);
}
[
[0.371, 0.997, 0.497],
[0.242, 1.008, 0.378],
[0.355, 0.104, 0.337],
[0.628, 0.462, 0.658]
]