/* https://grabient.com/_gG2gHqgFcgHAgFwgCTgI7gJfgXAgM9gOmgPX?style=linearGradient&steps=5&angle=45 */
background: linear-gradient(45deg, #a6d37e 0.000%, #e0cd43 25.000%, #c68451 50.000%, #6a3579 75.000%, #132235 100.000%);
<svg xmlns="http://www.w3.org/2000/svg" width="800" height="400" viewBox="0 0 800 400" preserveAspectRatio="none">
<!-- https://grabient.com/_gG2gHqgFcgHAgFwgCTgI7gJfgXAgM9gOmgPX?style=linearGradient&steps=5&angle=45 -->
<defs>
<linearGradient id="gradient" x1="0.146" y1="0.854" x2="0.854" y2="0.146">
<stop offset="0.000" stop-color="#a6d37e" /><stop offset="0.250" stop-color="#e0cd43" /><stop offset="0.500" stop-color="#c68451" /><stop offset="0.750" stop-color="#6a3579" /><stop offset="1.000" stop-color="#132235" />
</linearGradient>
</defs>
<rect x="0" y="0" width="800" height="400" fill="url(#gradient)" />
</svg>
["#a6d37e", "#e0cd43", "#c68451", "#6a3579", "#132235"]
// https://grabient.com/_gG2gHqgFcgHAgFwgCTgI7gJfgXAgM9gOmgPX?style=linearGradient&steps=5&angle=45
// cosine gradient palette — https://iquilezles.org/articles/palettes/
const float STEPS = 5.0;
const float ANGLE = 45.0;
vec3 palette(float t) {
vec3 a = vec3(0.438, 0.490, 0.348);
vec3 b = vec3(0.448, 0.368, 0.147);
vec3 c = vec3(0.571, 0.607, 1.472);
vec3 d = vec3(0.829, 0.934, 0.983);
return a + b * cos(6.283185 * (c * t + d));
}
// N stops sampled from the palette, blended like the CSS gradient
vec3 stops(float t) {
float n = STEPS - 1.0;
float x = clamp(t, 0.0, 1.0) * n;
return mix(palette(floor(x) / n), palette(min(floor(x) + 1.0, n) / n), fract(x));
}
void mainImage(out vec4 fragColor, in vec2 fragCoord) {
vec2 p = fragCoord - 0.5 * iResolution.xy;
// CSS angle: 0 = up, clockwise; span = CSS gradient-line length
vec2 dir = vec2(sin(radians(ANGLE)), cos(radians(ANGLE)));
float len = abs(iResolution.x * dir.x) + abs(iResolution.y * dir.y);
float t = dot(p, dir) / len + 0.5;
fragColor = vec4(stops(t), 1.0);
}
[
[0.438, 0.490, 0.348],
[0.448, 0.368, 0.147],
[0.571, 0.607, 1.472],
[0.829, 0.934, 0.983]
]