/* https://grabient.com/_gGPgvEgTogLpgtUgRTgCrgBmgBhgLTgHogJd?style=linearSwatches&steps=5&angle=45 */
background: linear-gradient(45deg, #461f61 0.000%, #461f61 20.000%, #791f7e calc(20.000% + 1px), #791f7e 40.000%, #aa339f calc(40.000% + 1px), #aa339f 60.000%, #d758c4 calc(60.000% + 1px), #d758c4 80.000%, #fb90ec calc(80.000% + 1px) 100.000%);
<svg xmlns="http://www.w3.org/2000/svg" width="800" height="400" viewBox="0 0 800 400" preserveAspectRatio="none">
<!-- https://grabient.com/_gGPgvEgTogLpgtUgRTgCrgBmgBhgLTgHogJd?style=linearSwatches&steps=5&angle=45 -->
<defs>
<clipPath id="bounds">
<rect x="0" y="0" width="800" height="400" />
</clipPath>
</defs>
<g clip-path="url(#bounds)"><path d="M 416.228,816.228 L -216.228,183.772 L -96.228,63.772 L 536.228,696.228 Z" fill="#461f61" fill-opacity="1.000" /><path d="M 536.228,696.228 L -96.228,63.772 L 23.772,-56.228 L 656.228,576.228 Z" fill="#791f7e" fill-opacity="1.000" /><path d="M 656.228,576.228 L 23.772,-56.228 L 143.772,-176.228 L 776.228,456.228 Z" fill="#aa339f" fill-opacity="1.000" /><path d="M 776.228,456.228 L 143.772,-176.228 L 263.772,-296.228 L 896.228,336.228 Z" fill="#d758c4" fill-opacity="1.000" /><path d="M 896.228,336.228 L 263.772,-296.228 L 383.772,-416.228 L 1016.228,216.228 Z" fill="#fb90ec" fill-opacity="1.000" /></g>
</svg>
["#461f61", "#791f7e", "#aa339f", "#d758c4", "#fb90ec"]
// https://grabient.com/_gGPgvEgTogLpgtUgRTgCrgBmgBhgLTgHogJd?style=linearSwatches&steps=5&angle=45
// cosine gradient palette — https://iquilezles.org/articles/palettes/
const float STEPS = 5.0;
const float ANGLE = 45.0;
vec3 palette(float t) {
vec3 a = vec3(0.399, 3.012, 1.256);
vec3 b = vec3(0.745, 2.900, 1.107);
vec3 c = vec3(0.171, 0.102, 0.097);
vec3 d = vec3(0.723, 0.488, 0.605);
return a + b * cos(6.283185 * (c * t + d));
}
// N hard swatches sampled from the palette
vec3 stops(float t) {
float i = min(floor(clamp(t, 0.0, 1.0) * STEPS), STEPS - 1.0);
return palette(i / (STEPS - 1.0));
}
void mainImage(out vec4 fragColor, in vec2 fragCoord) {
vec2 p = fragCoord - 0.5 * iResolution.xy;
// CSS angle: 0 = up, clockwise; span = CSS gradient-line length
vec2 dir = vec2(sin(radians(ANGLE)), cos(radians(ANGLE)));
float len = abs(iResolution.x * dir.x) + abs(iResolution.y * dir.y);
float t = dot(p, dir) / len + 0.5;
fragColor = vec4(stops(t), 1.0);
}
[
[0.399, 3.012, 1.256],
[0.745, 2.900, 1.107],
[0.171, 0.102, 0.097],
[0.723, 0.488, 0.605]
]