/* https://grabient.com/_gGRgKXgLmgGmgCogGbgOZgHngPXgM-gNegEy?style=linearGradient&steps=13&angle=0 */
background: linear-gradient(0deg, #9ac599 0.000%, #c0cc6d 8.333%, #d1d156 16.667%, #cad45a 25.000%, #acd377 33.333%, #7fd0a7 41.667%, #4bcbdc 50.000%, #1ec3ff 58.333%, #01baff 66.667%, #00afff 75.000%, #0ea4ff 83.333%, #359ad9 91.667%, #6790a4 100.000%);
<svg xmlns="http://www.w3.org/2000/svg" width="800" height="400" viewBox="0 0 800 400" preserveAspectRatio="none">
<!-- https://grabient.com/_gGRgKXgLmgGmgCogGbgOZgHngPXgM-gNegEy?style=linearGradient&steps=13&angle=0 -->
<defs>
<linearGradient id="gradient" x1="0.500" y1="1.000" x2="0.500" y2="0.000">
<stop offset="0.000" stop-color="#9ac599" /><stop offset="0.083" stop-color="#c0cc6d" /><stop offset="0.167" stop-color="#d1d156" /><stop offset="0.250" stop-color="#cad45a" /><stop offset="0.333" stop-color="#acd377" /><stop offset="0.417" stop-color="#7fd0a7" /><stop offset="0.500" stop-color="#4bcbdc" /><stop offset="0.583" stop-color="#1ec3ff" /><stop offset="0.667" stop-color="#01baff" /><stop offset="0.750" stop-color="#00afff" /><stop offset="0.833" stop-color="#0ea4ff" /><stop offset="0.917" stop-color="#359ad9" /><stop offset="1.000" stop-color="#6790a4" />
</linearGradient>
</defs>
<rect x="0" y="0" width="800" height="400" fill="url(#gradient)" />
</svg>
["#9ac599", "#c0cc6d", "#d1d156", "#cad45a", "#acd377", "#7fd0a7", "#4bcbdc", "#1ec3ff", "#01baff", "#00afff", "#0ea4ff", "#359ad9", "#6790a4"]
// https://grabient.com/_gGRgKXgLmgGmgCogGbgOZgHngPXgM-gNegEy?style=linearGradient&steps=13&angle=0
// cosine gradient palette — https://iquilezles.org/articles/palettes/
const float STEPS = 13.0;
const float ANGLE = 0.0;
vec3 palette(float t) {
vec3 a = vec3(0.401, 0.663, 0.742);
vec3 b = vec3(0.422, 0.168, 0.411);
vec3 c = vec3(0.921, 0.487, 0.983);
vec3 d = vec3(0.830, 0.862, 0.306);
return a + b * cos(6.283185 * (c * t + d));
}
// N stops sampled from the palette, blended like the CSS gradient
vec3 stops(float t) {
float n = STEPS - 1.0;
float x = clamp(t, 0.0, 1.0) * n;
return mix(palette(floor(x) / n), palette(min(floor(x) + 1.0, n) / n), fract(x));
}
void mainImage(out vec4 fragColor, in vec2 fragCoord) {
vec2 p = fragCoord - 0.5 * iResolution.xy;
// CSS angle: 0 = up, clockwise; span = CSS gradient-line length
vec2 dir = vec2(sin(radians(ANGLE)), cos(radians(ANGLE)));
float len = abs(iResolution.x * dir.x) + abs(iResolution.y * dir.y);
float t = dot(p, dir) / len + 0.5;
fragColor = vec4(stops(t), 1.0);
}
[
[0.401, 0.663, 0.742],
[0.422, 0.168, 0.411],
[0.921, 0.487, 0.983],
[0.830, 0.862, 0.306]
]