Sunset charcoal to dark mauve gradient palette. linear gradient, 7 steps, 90 degrees. Hex codes: #483553, #452759, #4b2052, #591f45, #6b2440, #7d3047, #8b4154. Tagged charcoal, brown, soft, neutral, warming, dramatic, analogous, sunset, warm, dark, low-key, arch. Available as CSS, SVG and PNG.
/* https://grabient.com/_gGkgncgErgCVgllgAygHVgBhgPugG1gHJgNK */
background: linear-gradient(90deg, #483553 0.000%, #452759 16.667%, #4b2052 33.333%, #591f45 50.000%, #6b2440 66.667%, #7d3047 83.333%, #8b4154 100.000%);<svg xmlns="http://www.w3.org/2000/svg" width="800" height="400" viewBox="0 0 800 400" preserveAspectRatio="none">
<!-- https://grabient.com/_gGkgncgErgCVgllgAygHVgBhgPugG1gHJgNK -->
<defs>
<linearGradient id="gradient" x1="0.000" y1="0.500" x2="1.000" y2="0.500">
<stop offset="0.000" stop-color="#483553" /><stop offset="0.167" stop-color="#452759" /><stop offset="0.333" stop-color="#4b2052" /><stop offset="0.500" stop-color="#591f45" /><stop offset="0.667" stop-color="#6b2440" /><stop offset="0.833" stop-color="#7d3047" /><stop offset="1.000" stop-color="#8b4154" />
</linearGradient>
</defs>
<rect x="0" y="0" width="800" height="400" fill="url(#gradient)" />
</svg>["#483553", "#452759", "#4b2052", "#591f45", "#6b2440", "#7d3047", "#8b4154"]// https://grabient.com/_gGkgncgErgCVgllgAygHVgBhgPugG1gHJgNK
// cosine gradient palette — https://iquilezles.org/articles/palettes/
const float STEPS = 7.0;
const float ANGLE = 90.0;
vec3 palette(float t) {
vec3 a = vec3(0.420, 2.524, 0.299);
vec3 b = vec3(0.149, 2.405, 0.050);
vec3 c = vec3(0.469, 0.097, 1.006);
vec3 d = vec3(0.437, 0.457, 0.842);
return a + b * cos(6.283185 * (c * t + d));
}
// N stops sampled from the palette, blended like the CSS gradient
vec3 stops(float t) {
float n = STEPS - 1.0;
float x = clamp(t, 0.0, 1.0) * n;
return mix(palette(floor(x) / n), palette(min(floor(x) + 1.0, n) / n), fract(x));
}
void mainImage(out vec4 fragColor, in vec2 fragCoord) {
vec2 p = fragCoord - 0.5 * iResolution.xy;
// CSS angle: 0 = up, clockwise; span = CSS gradient-line length
vec2 dir = vec2(sin(radians(ANGLE)), cos(radians(ANGLE)));
float len = abs(iResolution.x * dir.x) + abs(iResolution.y * dir.y);
float t = dot(p, dir) / len + 0.5;
fragColor = vec4(stops(t), 1.0);
}[
[0.420, 2.524, 0.299],
[0.149, 2.405, 0.050],
[0.469, 0.097, 1.006],
[0.437, 0.457, 0.842]
]