/* https://grabient.com/_gGngIBgGogH7gEwgDQgL3gKBgR0gFLgHSgJF?style=linearSwatches&steps=7&angle=0 */
background: linear-gradient(0deg, #2d373e 0.000%, #2d373e 14.286%, #003d73 calc(14.286% + 1px), #003d73 28.571%, #0062a0 calc(28.571% + 1px), #0062a0 42.857%, #4c948b calc(42.857% + 1px), #4c948b 57.143%, #afc04f calc(57.143% + 1px), #afc04f 71.429%, #ead038 calc(71.429% + 1px), #ead038 85.714%, #d9bf63 calc(85.714% + 1px) 100.000%);
<svg xmlns="http://www.w3.org/2000/svg" width="800" height="400" viewBox="0 0 800 400" preserveAspectRatio="none">
<!-- https://grabient.com/_gGngIBgGogH7gEwgDQgL3gKBgR0gFLgHSgJF?style=linearSwatches&steps=7&angle=0 -->
<defs>
<clipPath id="bounds">
<rect x="0" y="0" width="800" height="400" />
</clipPath>
</defs>
<g clip-path="url(#bounds)"><path d="M 847.214,400.000 L -47.214,400.000 L -47.214,342.857 L 847.214,342.857 Z" fill="#2d373e" fill-opacity="1.000" /><path d="M 847.214,342.857 L -47.214,342.857 L -47.214,285.714 L 847.214,285.714 Z" fill="#003d73" fill-opacity="1.000" /><path d="M 847.214,285.714 L -47.214,285.714 L -47.214,228.571 L 847.214,228.571 Z" fill="#0062a0" fill-opacity="1.000" /><path d="M 847.214,228.571 L -47.214,228.571 L -47.214,171.429 L 847.214,171.429 Z" fill="#4c948b" fill-opacity="1.000" /><path d="M 847.214,171.429 L -47.214,171.429 L -47.214,114.286 L 847.214,114.286 Z" fill="#afc04f" fill-opacity="1.000" /><path d="M 847.214,114.286 L -47.214,114.286 L -47.214,57.143 L 847.214,57.143 Z" fill="#ead038" fill-opacity="1.000" /><path d="M 847.214,57.143 L -47.214,57.143 L -47.214,-0.000 L 847.214,0.000 Z" fill="#d9bf63" fill-opacity="1.000" /></g>
</svg>
["#2d373e", "#003d73", "#0062a0", "#4c948b", "#afc04f", "#ead038", "#d9bf63"]
// https://grabient.com/_gGngIBgGogH7gEwgDQgL3gKBgR0gFLgHSgJF?style=linearSwatches&steps=7&angle=0
// cosine gradient palette — https://iquilezles.org/articles/palettes/
const float STEPS = 7.0;
const float ANGLE = 0.0;
vec3 palette(float t) {
vec3 a = vec3(0.423, 0.513, 0.424);
vec3 b = vec3(0.507, 0.304, 0.208);
vec3 c = vec3(0.759, 0.641, 1.140);
vec3 d = vec3(0.331, 0.466, 0.581);
return a + b * cos(6.283185 * (c * t + d));
}
// N hard swatches sampled from the palette
vec3 stops(float t) {
float i = min(floor(clamp(t, 0.0, 1.0) * STEPS), STEPS - 1.0);
return palette(i / (STEPS - 1.0));
}
void mainImage(out vec4 fragColor, in vec2 fragCoord) {
vec2 p = fragCoord - 0.5 * iResolution.xy;
// CSS angle: 0 = up, clockwise; span = CSS gradient-line length
vec2 dir = vec2(sin(radians(ANGLE)), cos(radians(ANGLE)));
float len = abs(iResolution.x * dir.x) + abs(iResolution.y * dir.y);
float t = dot(p, dir) / len + 0.5;
fragColor = vec4(stops(t), 1.0);
}
[
[0.423, 0.513, 0.424],
[0.507, 0.304, 0.208],
[0.759, 0.641, 1.140],
[0.331, 0.466, 0.581]
]