/* https://grabient.com/_gGpgEagAVf4-f5dgLAf2pf5Of5OgaCf8Ef1p?style=angularSwatches&steps=13&angle=90 */
background: conic-gradient(from 90deg, #a64900 0.000deg, #a64900 27.692deg, #c26100 calc(27.692deg + 0.1deg), #c26100 55.385deg, #d57800 calc(55.385deg + 0.1deg), #d57800 83.077deg, #df8c1e calc(83.077deg + 0.1deg), #df8c1e 110.769deg, #dd9d45 calc(110.769deg + 0.1deg), #dd9d45 138.462deg, #d0a969 calc(138.462deg + 0.1deg), #d0a969 166.154deg, #b9b188 calc(166.154deg + 0.1deg), #b9b188 193.846deg, #9bb3a1 calc(193.846deg + 0.1deg), #9bb3a1 221.538deg, #78afb1 calc(221.538deg + 0.1deg), #78afb1 249.231deg, #55a6b8 calc(249.231deg + 0.1deg), #55a6b8 276.923deg, #3399b7 calc(276.923deg + 0.1deg), #3399b7 304.615deg, #1787ac calc(304.615deg + 0.1deg), #1787ac 332.308deg, #047299 calc(332.308deg + 0.1deg) 360.000deg);
<svg xmlns="http://www.w3.org/2000/svg" width="800" height="400" viewBox="0 0 800 400" preserveAspectRatio="none">
<!-- https://grabient.com/_gGpgEagAVf4-f5dgLAf2pf5Of5OgaCf8Ef1p?style=angularSwatches&steps=13&angle=90 -->
<defs>
<clipPath id="squareClip">
<rect x="0" y="0" width="800" height="400" />
</clipPath>
<filter id="antiGap">
<feGaussianBlur in="SourceGraphic" stdDeviation="0.3" />
</filter>
</defs>
<g clip-path="url(#squareClip)" filter="url(#antiGap)" shape-rendering="crispEdges">
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["#a64900", "#c26100", "#d57800", "#df8c1e", "#dd9d45", "#d0a969", "#b9b188", "#9bb3a1", "#78afb1", "#55a6b8", "#3399b7", "#1787ac", "#047299"]
// https://grabient.com/_gGpgEagAVf4-f5dgLAf2pf5Of5OgaCf8Ef1p?style=angularSwatches&steps=13&angle=90
// cosine gradient palette — https://iquilezles.org/articles/palettes/
const float STEPS = 13.0;
const float ANGLE = 90.0;
vec3 palette(float t) {
vec3 a = vec3(0.425, 0.282, 0.021);
vec3 b = vec3(-0.450, -0.419, 0.704);
vec3 c = vec3(-0.599, -0.434, -0.434);
vec3 d = vec3(1.666, -0.252, -0.663);
return a + b * cos(6.283185 * (c * t + d));
}
// N hard swatches sampled from the palette
vec3 stops(float t) {
float i = min(floor(clamp(t, 0.0, 1.0) * STEPS), STEPS - 1.0);
return palette(i / (STEPS - 1.0));
}
void mainImage(out vec4 fragColor, in vec2 fragCoord) {
vec2 p = fragCoord - 0.5 * iResolution.xy;
// conic from ANGLE, clockwise from top (CSS convention)
float t = fract((atan(p.x, p.y) - radians(ANGLE)) / 6.283185);
fragColor = vec4(stops(t), 1.0);
}
[
[0.425, 0.282, 0.021],
[-0.450, -0.419, 0.704],
[-0.599, -0.434, -0.434],
[1.666, -0.252, -0.663]
]