/* https://grabient.com/_gGqgIyg6qgISgFYg45gG8gGmgBngPbgM8gHr?style=linearSwatches&steps=6&angle=0 */
background: linear-gradient(0deg, #f3b91e 0.000%, #f3b91e 16.667%, #e5da1f calc(16.667% + 1px), #e5da1f 33.333%, #b2e730 calc(33.333% + 1px), #b2e730 50.000%, #6adc4f calc(50.000% + 1px), #6adc4f 66.667%, #23bc7e calc(66.667% + 1px), #23bc7e 83.333%, #008fba calc(83.333% + 1px) 100.000%);
<svg xmlns="http://www.w3.org/2000/svg" width="800" height="400" viewBox="0 0 800 400" preserveAspectRatio="none">
<!-- https://grabient.com/_gGqgIyg6qgISgFYg45gG8gGmgBngPbgM8gHr?style=linearSwatches&steps=6&angle=0 -->
<defs>
<clipPath id="bounds">
<rect x="0" y="0" width="800" height="400" />
</clipPath>
</defs>
<g clip-path="url(#bounds)"><path d="M 847.214,400.000 L -47.214,400.000 L -47.214,333.333 L 847.214,333.333 Z" fill="#f3b91e" fill-opacity="1.000" /><path d="M 847.214,333.333 L -47.214,333.333 L -47.214,266.667 L 847.214,266.667 Z" fill="#e5da1f" fill-opacity="1.000" /><path d="M 847.214,266.667 L -47.214,266.667 L -47.214,200.000 L 847.214,200.000 Z" fill="#b2e730" fill-opacity="1.000" /><path d="M 847.214,200.000 L -47.214,200.000 L -47.214,133.333 L 847.214,133.333 Z" fill="#6adc4f" fill-opacity="1.000" /><path d="M 847.214,133.333 L -47.214,133.333 L -47.214,66.667 L 847.214,66.667 Z" fill="#23bc7e" fill-opacity="1.000" /><path d="M 847.214,66.667 L -47.214,66.667 L -47.214,-0.000 L 847.214,0.000 Z" fill="#008fba" fill-opacity="1.000" /></g>
</svg>
["#f3b91e", "#e5da1f", "#b2e730", "#6adc4f", "#23bc7e", "#008fba"]
// https://grabient.com/_gGqgIyg6qgISgFYg45gG8gGmgBngPbgM8gHr?style=linearSwatches&steps=6&angle=0
// cosine gradient palette — https://iquilezles.org/articles/palettes/
const float STEPS = 6.0;
const float ANGLE = 0.0;
vec3 palette(float t) {
vec3 a = vec3(0.426, 0.562, 3.754);
vec3 b = vec3(0.530, 0.344, 3.641);
vec3 c = vec3(0.444, 0.422, 0.103);
vec3 d = vec3(0.987, 0.828, 0.491);
return a + b * cos(6.283185 * (c * t + d));
}
// N hard swatches sampled from the palette
vec3 stops(float t) {
float i = min(floor(clamp(t, 0.0, 1.0) * STEPS), STEPS - 1.0);
return palette(i / (STEPS - 1.0));
}
void mainImage(out vec4 fragColor, in vec2 fragCoord) {
vec2 p = fragCoord - 0.5 * iResolution.xy;
// CSS angle: 0 = up, clockwise; span = CSS gradient-line length
vec2 dir = vec2(sin(radians(ANGLE)), cos(radians(ANGLE)));
float len = abs(iResolution.x * dir.x) + abs(iResolution.y * dir.y);
float t = dot(p, dir) / len + 0.5;
fragColor = vec4(stops(t), 1.0);
}
[
[0.426, 0.562, 3.754],
[0.530, 0.344, 3.641],
[0.444, 0.422, 0.103],
[0.987, 0.828, 0.491]
]