/* https://grabient.com/_gGtgIdgGDgKogFWgFvgBggClgBfgCQgDAgDt?style=linearGradient&steps=5&angle=180 */
background: linear-gradient(180deg, #d9a96a 0.000%, #c3935c 25.000%, #ab7d4f 50.000%, #926741 75.000%, #785435 100.000%);
<svg xmlns="http://www.w3.org/2000/svg" width="800" height="400" viewBox="0 0 800 400" preserveAspectRatio="none">
<!-- https://grabient.com/_gGtgIdgGDgKogFWgFvgBggClgBfgCQgDAgDt?style=linearGradient&steps=5&angle=180 -->
<defs>
<linearGradient id="gradient" x1="0.500" y1="0.000" x2="0.500" y2="1.000">
<stop offset="0.000" stop-color="#d9a96a" /><stop offset="0.250" stop-color="#c3935c" /><stop offset="0.500" stop-color="#ab7d4f" /><stop offset="0.750" stop-color="#926741" /><stop offset="1.000" stop-color="#785435" />
</linearGradient>
</defs>
<rect x="0" y="0" width="800" height="400" fill="url(#gradient)" />
</svg>
["#d9a96a", "#c3935c", "#ab7d4f", "#926741", "#785435"]
// https://grabient.com/_gGtgIdgGDgKogFWgFvgBggClgBfgCQgDAgDt?style=linearGradient&steps=5&angle=180
// cosine gradient palette — https://iquilezles.org/articles/palettes/
const float STEPS = 5.0;
const float ANGLE = 180.0;
vec3 palette(float t) {
vec3 a = vec3(0.429, 0.541, 0.387);
vec3 b = vec3(0.680, 0.342, 0.367);
vec3 c = vec3(0.096, 0.165, 0.095);
vec3 d = vec3(0.144, 0.192, 0.237);
return a + b * cos(6.283185 * (c * t + d));
}
// N stops sampled from the palette, blended like the CSS gradient
vec3 stops(float t) {
float n = STEPS - 1.0;
float x = clamp(t, 0.0, 1.0) * n;
return mix(palette(floor(x) / n), palette(min(floor(x) + 1.0, n) / n), fract(x));
}
void mainImage(out vec4 fragColor, in vec2 fragCoord) {
vec2 p = fragCoord - 0.5 * iResolution.xy;
// CSS angle: 0 = up, clockwise; span = CSS gradient-line length
vec2 dir = vec2(sin(radians(ANGLE)), cos(radians(ANGLE)));
float len = abs(iResolution.x * dir.x) + abs(iResolution.y * dir.y);
float t = dot(p, dir) / len + 0.5;
fragColor = vec4(stops(t), 1.0);
}
[
[0.429, 0.541, 0.387],
[0.680, 0.342, 0.367],
[0.096, 0.165, 0.095],
[0.144, 0.192, 0.237]
]