/* https://grabient.com/_gH0gAAgNLgZIgAAgBvgBigBjgQ8gDSgAAgDm?style=linearGradient&steps=6&angle=180 */
background: linear-gradient(180deg, #e500db 0.000%, #b400bc 20.000%, #8200c8 40.000%, #4f00ec 60.000%, #1e00ee 80.000%, #0000cc 100.000%);
<svg xmlns="http://www.w3.org/2000/svg" width="800" height="400" viewBox="0 0 800 400" preserveAspectRatio="none">
<!-- https://grabient.com/_gH0gAAgNLgZIgAAgBvgBigBjgQ8gDSgAAgDm?style=linearGradient&steps=6&angle=180 -->
<defs>
<linearGradient id="gradient" x1="0.500" y1="0.000" x2="0.500" y2="1.000">
<stop offset="0.000" stop-color="#e500db" /><stop offset="0.200" stop-color="#b400bc" /><stop offset="0.400" stop-color="#8200c8" /><stop offset="0.600" stop-color="#4f00ec" /><stop offset="0.800" stop-color="#1e00ee" /><stop offset="1.000" stop-color="#0000cc" />
</linearGradient>
</defs>
<rect x="0" y="0" width="800" height="400" fill="url(#gradient)" />
</svg>
["#e500db", "#b400bc", "#8200c8", "#4f00ec", "#1e00ee", "#0000cc"]
// https://grabient.com/_gH0gAAgNLgZIgAAgBvgBigBjgQ8gDSgAAgDm?style=linearGradient&steps=6&angle=180
// cosine gradient palette — https://iquilezles.org/articles/palettes/
const float STEPS = 6.0;
const float ANGLE = 180.0;
vec3 palette(float t) {
vec3 a = vec3(0.500, 0.000, 0.843);
vec3 b = vec3(1.608, 0.000, 0.111);
vec3 c = vec3(0.098, 0.099, 1.084);
vec3 d = vec3(0.210, 0.000, 0.230);
return a + b * cos(6.283185 * (c * t + d));
}
// N stops sampled from the palette, blended like the CSS gradient
vec3 stops(float t) {
float n = STEPS - 1.0;
float x = clamp(t, 0.0, 1.0) * n;
return mix(palette(floor(x) / n), palette(min(floor(x) + 1.0, n) / n), fract(x));
}
void mainImage(out vec4 fragColor, in vec2 fragCoord) {
vec2 p = fragCoord - 0.5 * iResolution.xy;
// CSS angle: 0 = up, clockwise; span = CSS gradient-line length
vec2 dir = vec2(sin(radians(ANGLE)), cos(radians(ANGLE)));
float len = abs(iResolution.x * dir.x) + abs(iResolution.y * dir.y);
float t = dot(p, dir) / len + 0.5;
fragColor = vec4(stops(t), 1.0);
}
[
[0.500, 0.000, 0.843],
[1.608, 0.000, 0.111],
[0.098, 0.099, 1.084],
[0.210, 0.000, 0.230]
]