/* https://grabient.com/_gH0gH0gNBgZIgZIgIYgBhgBkgBfgK7gDEgDD?style=linearSwatches&steps=5&angle=45 */
background: linear-gradient(45deg, #00ffff 0.000%, #00ffff 20.000%, #3bcaef calc(20.000% + 1px), #3bcaef 40.000%, #798adb calc(40.000% + 1px), #798adb 60.000%, #b74ac6 calc(60.000% + 1px), #b74ac6 80.000%, #f40bb2 calc(80.000% + 1px) 100.000%);
<svg xmlns="http://www.w3.org/2000/svg" width="800" height="400" viewBox="0 0 800 400" preserveAspectRatio="none">
<!-- https://grabient.com/_gH0gH0gNBgZIgZIgIYgBhgBkgBfgK7gDEgDD?style=linearSwatches&steps=5&angle=45 -->
<defs>
<clipPath id="bounds">
<rect x="0" y="0" width="800" height="400" />
</clipPath>
</defs>
<g clip-path="url(#bounds)"><path d="M 416.228,816.228 L -216.228,183.772 L -96.228,63.772 L 536.228,696.228 Z" fill="#00ffff" fill-opacity="1.000" /><path d="M 536.228,696.228 L -96.228,63.772 L 23.772,-56.228 L 656.228,576.228 Z" fill="#3bcaef" fill-opacity="1.000" /><path d="M 656.228,576.228 L 23.772,-56.228 L 143.772,-176.228 L 776.228,456.228 Z" fill="#798adb" fill-opacity="1.000" /><path d="M 776.228,456.228 L 143.772,-176.228 L 263.772,-296.228 L 896.228,336.228 Z" fill="#b74ac6" fill-opacity="1.000" /><path d="M 896.228,336.228 L 263.772,-296.228 L 383.772,-416.228 L 1016.228,216.228 Z" fill="#f40bb2" fill-opacity="1.000" /></g>
</svg>
["#00ffff", "#3bcaef", "#798adb", "#b74ac6", "#f40bb2"]
// https://grabient.com/_gH0gH0gNBgZIgZIgIYgBhgBkgBfgK7gDEgDD?style=linearSwatches&steps=5&angle=45
// cosine gradient palette — https://iquilezles.org/articles/palettes/
const float STEPS = 5.0;
const float ANGLE = 45.0;
vec3 palette(float t) {
vec3 a = vec3(0.500, 0.500, 0.833);
vec3 b = vec3(1.608, 1.608, 0.536);
vec3 c = vec3(0.097, 0.100, 0.095);
vec3 d = vec3(0.699, 0.196, 0.195);
return a + b * cos(6.283185 * (c * t + d));
}
// N hard swatches sampled from the palette
vec3 stops(float t) {
float i = min(floor(clamp(t, 0.0, 1.0) * STEPS), STEPS - 1.0);
return palette(i / (STEPS - 1.0));
}
void mainImage(out vec4 fragColor, in vec2 fragCoord) {
vec2 p = fragCoord - 0.5 * iResolution.xy;
// CSS angle: 0 = up, clockwise; span = CSS gradient-line length
vec2 dir = vec2(sin(radians(ANGLE)), cos(radians(ANGLE)));
float len = abs(iResolution.x * dir.x) + abs(iResolution.y * dir.y);
float t = dot(p, dir) / len + 0.5;
fragColor = vec4(stops(t), 1.0);
}
[
[0.500, 0.500, 0.833],
[1.608, 1.608, 0.536],
[0.097, 0.100, 0.095],
[0.699, 0.196, 0.195]
]