/* https://grabient.com/_gH0gIkgGvgI_gH-gGogQVgPDgbhgOLgGZgDi?style=linearGradient&steps=10&angle=180 */
background: linear-gradient(180deg, #fa1e7e 0.000%, #ff0a0f 11.111%, #de2f1e 22.222%, #7b7b98 33.333%, #1acfda 44.444%, #00ff8d 55.556%, #0bff16 66.667%, #64d315 77.778%, #cb808a 88.889%, #ff32da 100.000%);
<svg xmlns="http://www.w3.org/2000/svg" width="800" height="400" viewBox="0 0 800 400" preserveAspectRatio="none">
<!-- https://grabient.com/_gH0gIkgGvgI_gH-gGogQVgPDgbhgOLgGZgDi?style=linearGradient&steps=10&angle=180 -->
<defs>
<linearGradient id="gradient" x1="0.500" y1="0.000" x2="0.500" y2="1.000">
<stop offset="0.000" stop-color="#fa1e7e" /><stop offset="0.111" stop-color="#ff0a0f" /><stop offset="0.222" stop-color="#de2f1e" /><stop offset="0.333" stop-color="#7b7b98" /><stop offset="0.444" stop-color="#1acfda" /><stop offset="0.556" stop-color="#00ff8d" /><stop offset="0.667" stop-color="#0bff16" /><stop offset="0.778" stop-color="#64d315" /><stop offset="0.889" stop-color="#cb808a" /><stop offset="1.000" stop-color="#ff32da" />
</linearGradient>
</defs>
<rect x="0" y="0" width="800" height="400" fill="url(#gradient)" />
</svg>
["#fa1e7e", "#ff0a0f", "#de2f1e", "#7b7b98", "#1acfda", "#00ff8d", "#0bff16", "#64d315", "#cb808a", "#ff32da"]
// https://grabient.com/_gH0gIkgGvgI_gH-gGogQVgPDgbhgOLgGZgDi?style=linearGradient&steps=10&angle=180
// cosine gradient palette — https://iquilezles.org/articles/palettes/
const float STEPS = 10.0;
const float ANGLE = 180.0;
vec3 palette(float t) {
vec3 a = vec3(0.500, 0.548, 0.431);
vec3 b = vec3(0.575, 0.510, 0.424);
vec3 c = vec3(1.045, 0.963, 1.761);
vec3 d = vec3(0.907, 0.409, 0.226);
return a + b * cos(6.283185 * (c * t + d));
}
// N stops sampled from the palette, blended like the CSS gradient
vec3 stops(float t) {
float n = STEPS - 1.0;
float x = clamp(t, 0.0, 1.0) * n;
return mix(palette(floor(x) / n), palette(min(floor(x) + 1.0, n) / n), fract(x));
}
void mainImage(out vec4 fragColor, in vec2 fragCoord) {
vec2 p = fragCoord - 0.5 * iResolution.xy;
// CSS angle: 0 = up, clockwise; span = CSS gradient-line length
vec2 dir = vec2(sin(radians(ANGLE)), cos(radians(ANGLE)));
float len = abs(iResolution.x * dir.x) + abs(iResolution.y * dir.y);
float t = dot(p, dir) / len + 0.5;
fragColor = vec4(stops(t), 1.0);
}
[
[0.500, 0.548, 0.431],
[0.575, 0.510, 0.424],
[1.045, 0.963, 1.761],
[0.907, 0.409, 0.226]
]