Rainbow bright aqua to dark periwinkle to light burgundy to red gradient palette. linear gradient, 7 steps, 90 degrees. Hex codes: #11fedd, #00d6ff, #189eff, #5e62c6, #b03153, #f01600, #ff1900. Tagged cyan, red, electric, cool, warming, dramatic, rainbow, neon, vivid, arch, saturating, clipped, wcag-aa, hue-advancing, dark-middle, clipped-highlights, crushed-shadows. Available as CSS, SVG and PNG.
/* https://grabient.com/_gH1gIybNcgIJgHllDLgJdgHYgBhgGWgBKgPS */
background: linear-gradient(90deg, #11fedd 0.000%, #00d6ff 16.667%, #189eff 33.333%, #5e62c6 50.000%, #b03153 66.667%, #f01600 83.333%, #ff1900 100.000%);<svg xmlns="http://www.w3.org/2000/svg" width="800" height="400" viewBox="0 0 800 400" preserveAspectRatio="none">
<!-- https://grabient.com/_gH1gIybNcgIJgHllDLgJdgHYgBhgGWgBKgPS -->
<defs>
<linearGradient id="gradient" x1="0.000" y1="0.500" x2="1.000" y2="0.500">
<stop offset="0.000" stop-color="#11fedd" /><stop offset="0.167" stop-color="#00d6ff" /><stop offset="0.333" stop-color="#189eff" /><stop offset="0.500" stop-color="#5e62c6" /><stop offset="0.667" stop-color="#b03153" /><stop offset="0.833" stop-color="#f01600" /><stop offset="1.000" stop-color="#ff1900" />
</linearGradient>
</defs>
<rect x="0" y="0" width="800" height="400" fill="url(#gradient)" />
</svg>["#11fedd", "#00d6ff", "#189eff", "#5e62c6", "#b03153", "#f01600", "#ff1900"]// https://grabient.com/_gH1gIybNcgIJgHllDLgJdgHYgBhgGWgBKgPS
// cosine gradient palette — https://iquilezles.org/articles/palettes/
const float STEPS = 7.0;
const float ANGLE = 90.0;
vec3 palette(float t) {
vec3 a = vec3(0.501, 0.562, -19.620);
vec3 b = vec3(0.521, 0.485, 20.683);
vec3 c = vec3(0.605, 0.472, 0.097);
vec3 d = vec3(0.406, 0.074, 0.978);
return a + b * cos(6.283185 * (c * t + d));
}
// N stops sampled from the palette, blended like the CSS gradient
vec3 stops(float t) {
float n = STEPS - 1.0;
float x = clamp(t, 0.0, 1.0) * n;
return mix(palette(floor(x) / n), palette(min(floor(x) + 1.0, n) / n), fract(x));
}
void mainImage(out vec4 fragColor, in vec2 fragCoord) {
vec2 p = fragCoord - 0.5 * iResolution.xy;
// CSS angle: 0 = up, clockwise; span = CSS gradient-line length
vec2 dir = vec2(sin(radians(ANGLE)), cos(radians(ANGLE)));
float len = abs(iResolution.x * dir.x) + abs(iResolution.y * dir.y);
float t = dot(p, dir) / len + 0.5;
fragColor = vec4(stops(t), 1.0);
}[
[0.501, 0.562, -19.620],
[0.521, 0.485, 20.683],
[0.605, 0.472, 0.097],
[0.406, 0.074, 0.978]
]