/* https://grabient.com/_gH8gK0gLhf58f9Gf-wgLzgJngMHgGHgKwgMU?style=linearSwatches&steps=5&angle=180 */
background: linear-gradient(180deg, #cec2b7 0.000%, #cec2b7 20.000%, #d897a8 calc(20.000% + 1px), #d897a8 40.000%, #7681b3 calc(40.000% + 1px), #7681b3 60.000%, #2294ca calc(60.000% + 1px), #2294ca 80.000%, #45c0cf calc(80.000% + 1px) 100.000%);
<svg xmlns="http://www.w3.org/2000/svg" width="800" height="400" viewBox="0 0 800 400" preserveAspectRatio="none">
<!-- https://grabient.com/_gH8gK0gLhf58f9Gf-wgLzgJngMHgGHgKwgMU?style=linearSwatches&steps=5&angle=180 -->
<defs>
<clipPath id="bounds">
<rect x="0" y="0" width="800" height="400" />
</clipPath>
</defs>
<g clip-path="url(#bounds)"><path d="M -47.214,0.000 L 847.214,-0.000 L 847.214,80.000 L -47.214,80.000 Z" fill="#cec2b7" fill-opacity="1.000" /><path d="M -47.214,80.000 L 847.214,80.000 L 847.214,160.000 L -47.214,160.000 Z" fill="#d897a8" fill-opacity="1.000" /><path d="M -47.214,160.000 L 847.214,160.000 L 847.214,240.000 L -47.214,240.000 Z" fill="#7681b3" fill-opacity="1.000" /><path d="M -47.214,240.000 L 847.214,240.000 L 847.214,320.000 L -47.214,320.000 Z" fill="#2294ca" fill-opacity="1.000" /><path d="M -47.214,320.000 L 847.214,320.000 L 847.214,400.000 L -47.214,400.000 Z" fill="#45c0cf" fill-opacity="1.000" /></g>
</svg>
["#cec2b7", "#d897a8", "#7681b3", "#2294ca", "#45c0cf"]
// https://grabient.com/_gH8gK0gLhf58f9Gf-wgLzgJngMHgGHgKwgMU?style=linearSwatches&steps=5&angle=180
// cosine gradient palette — https://iquilezles.org/articles/palettes/
const float STEPS = 5.0;
const float ANGLE = 180.0;
vec3 palette(float t) {
vec3 a = vec3(0.508, 0.692, 0.737);
vec3 b = vec3(-0.388, -0.186, -0.080);
vec3 c = vec3(0.755, 0.615, 0.775);
vec3 d = vec3(0.391, 0.688, 0.788);
return a + b * cos(6.283185 * (c * t + d));
}
// N hard swatches sampled from the palette
vec3 stops(float t) {
float i = min(floor(clamp(t, 0.0, 1.0) * STEPS), STEPS - 1.0);
return palette(i / (STEPS - 1.0));
}
void mainImage(out vec4 fragColor, in vec2 fragCoord) {
vec2 p = fragCoord - 0.5 * iResolution.xy;
// CSS angle: 0 = up, clockwise; span = CSS gradient-line length
vec2 dir = vec2(sin(radians(ANGLE)), cos(radians(ANGLE)));
float len = abs(iResolution.x * dir.x) + abs(iResolution.y * dir.y);
float t = dot(p, dir) / len + 0.5;
fragColor = vec4(stops(t), 1.0);
}
[
[0.508, 0.692, 0.737],
[-0.388, -0.186, -0.080],
[0.755, 0.615, 0.775],
[0.391, 0.688, 0.788]
]