/* https://grabient.com/_gH9gHCgGcgEvgCcgCzgX1gfxgYCgFUgBYgBz?style=linearGradient&steps=11&angle=270 */
background: linear-gradient(270deg, #58958b 0.000%, #356964 10.000%, #524b41 20.000%, #996641 30.000%, #cb9363 40.000%, #c0928b 50.000%, #7f6595 60.000%, #414b79 70.000%, #3a6a4f 80.000%, #70953b 90.000%, #b5904f 100.000%);
<svg xmlns="http://www.w3.org/2000/svg" width="800" height="400" viewBox="0 0 800 400" preserveAspectRatio="none">
<!-- https://grabient.com/_gH9gHCgGcgEvgCcgCzgX1gfxgYCgFUgBYgBz?style=linearGradient&steps=11&angle=270 -->
<defs>
<linearGradient id="gradient" x1="1.000" y1="0.500" x2="0.000" y2="0.500">
<stop offset="0.000" stop-color="#58958b" /><stop offset="0.100" stop-color="#356964" /><stop offset="0.200" stop-color="#524b41" /><stop offset="0.300" stop-color="#996641" /><stop offset="0.400" stop-color="#cb9363" /><stop offset="0.500" stop-color="#c0928b" /><stop offset="0.600" stop-color="#7f6595" /><stop offset="0.700" stop-color="#414b79" /><stop offset="0.800" stop-color="#3a6a4f" /><stop offset="0.900" stop-color="#70953b" /><stop offset="1.000" stop-color="#b5904f" />
</linearGradient>
</defs>
<rect x="0" y="0" width="800" height="400" fill="url(#gradient)" />
</svg>
["#58958b", "#356964", "#524b41", "#996641", "#cb9363", "#c0928b", "#7f6595", "#414b79", "#3a6a4f", "#70953b", "#b5904f"]
// https://grabient.com/_gH9gHCgGcgEvgCcgCzgX1gfxgYCgFUgBYgBz?style=linearGradient&steps=11&angle=270
// cosine gradient palette — https://iquilezles.org/articles/palettes/
const float STEPS = 11.0;
const float ANGLE = 270.0;
vec3 palette(float t) {
vec3 a = vec3(0.509, 0.450, 0.412);
vec3 b = vec3(0.303, 0.156, 0.179);
vec3 c = vec3(1.525, 2.033, 1.538);
vec3 d = vec3(0.340, 0.088, 0.115);
return a + b * cos(6.283185 * (c * t + d));
}
// N stops sampled from the palette, blended like the CSS gradient
vec3 stops(float t) {
float n = STEPS - 1.0;
float x = clamp(t, 0.0, 1.0) * n;
return mix(palette(floor(x) / n), palette(min(floor(x) + 1.0, n) / n), fract(x));
}
void mainImage(out vec4 fragColor, in vec2 fragCoord) {
vec2 p = fragCoord - 0.5 * iResolution.xy;
// CSS angle: 0 = up, clockwise; span = CSS gradient-line length
vec2 dir = vec2(sin(radians(ANGLE)), cos(radians(ANGLE)));
float len = abs(iResolution.x * dir.x) + abs(iResolution.y * dir.y);
float t = dot(p, dir) / len + 0.5;
fragColor = vec4(stops(t), 1.0);
}
[
[0.509, 0.450, 0.412],
[0.303, 0.156, 0.179],
[1.525, 2.033, 1.538],
[0.340, 0.088, 0.115]
]