/* https://grabient.com/_gH9gHCgGcgEvgCcgCzgY6giAgXogFAgBXgBr?style=linearGradient&steps=11&angle=315 */
background: linear-gradient(315deg, #61958d 0.000%, #356567 10.000%, #504b43 20.000%, #99703f 30.000%, #cc995e 40.000%, #bb8587 50.000%, #755497 60.000%, #3b5480 70.000%, #428557 80.000%, #84993c 90.000%, #c47048 100.000%);
<svg xmlns="http://www.w3.org/2000/svg" width="800" height="400" viewBox="0 0 800 400" preserveAspectRatio="none">
<!-- https://grabient.com/_gH9gHCgGcgEvgCcgCzgY6giAgXogFAgBXgBr?style=linearGradient&steps=11&angle=315 -->
<defs>
<linearGradient id="gradient" x1="0.854" y1="0.854" x2="0.146" y2="0.146">
<stop offset="0.000" stop-color="#61958d" /><stop offset="0.100" stop-color="#356567" /><stop offset="0.200" stop-color="#504b43" /><stop offset="0.300" stop-color="#99703f" /><stop offset="0.400" stop-color="#cc995e" /><stop offset="0.500" stop-color="#bb8587" /><stop offset="0.600" stop-color="#755497" /><stop offset="0.700" stop-color="#3b5480" /><stop offset="0.800" stop-color="#428557" /><stop offset="0.900" stop-color="#84993c" /><stop offset="1.000" stop-color="#c47048" />
</linearGradient>
</defs>
<rect x="0" y="0" width="800" height="400" fill="url(#gradient)" />
</svg>
["#61958d", "#356567", "#504b43", "#99703f", "#cc995e", "#bb8587", "#755497", "#3b5480", "#428557", "#84993c", "#c47048"]
// https://grabient.com/_gH9gHCgGcgEvgCcgCzgY6giAgXogFAgBXgBr?style=linearGradient&steps=11&angle=315
// cosine gradient palette — https://iquilezles.org/articles/palettes/
const float STEPS = 11.0;
const float ANGLE = 315.0;
vec3 palette(float t) {
vec3 a = vec3(0.509, 0.450, 0.412);
vec3 b = vec3(0.303, 0.156, 0.179);
vec3 c = vec3(1.594, 2.176, 1.512);
vec3 d = vec3(0.320, 0.087, 0.107);
return a + b * cos(6.283185 * (c * t + d));
}
// N stops sampled from the palette, blended like the CSS gradient
vec3 stops(float t) {
float n = STEPS - 1.0;
float x = clamp(t, 0.0, 1.0) * n;
return mix(palette(floor(x) / n), palette(min(floor(x) + 1.0, n) / n), fract(x));
}
void mainImage(out vec4 fragColor, in vec2 fragCoord) {
vec2 p = fragCoord - 0.5 * iResolution.xy;
// CSS angle: 0 = up, clockwise; span = CSS gradient-line length
vec2 dir = vec2(sin(radians(ANGLE)), cos(radians(ANGLE)));
float len = abs(iResolution.x * dir.x) + abs(iResolution.y * dir.y);
float t = dot(p, dir) / len + 0.5;
fragColor = vec4(stops(t), 1.0);
}
[
[0.509, 0.450, 0.412],
[0.303, 0.156, 0.179],
[1.594, 2.176, 1.512],
[0.320, 0.087, 0.107]
]