/* https://grabient.com/_gHBgF3gGVgE5gC2gCqgJSgKlgRcgGzgKDgLK?style=linearGradient&steps=7&angle=270 */
background: linear-gradient(270deg, #29435e 0.000%, #24618a 16.667%, #3d7f8c 33.333%, #698e61 50.000%, #99863d 66.667%, #bb6c4c 83.333%, #c14c7c 100.000%);
<svg xmlns="http://www.w3.org/2000/svg" width="800" height="400" viewBox="0 0 800 400" preserveAspectRatio="none">
<!-- https://grabient.com/_gHBgF3gGVgE5gC2gCqgJSgKlgRcgGzgKDgLK?style=linearGradient&steps=7&angle=270 -->
<defs>
<linearGradient id="gradient" x1="1.000" y1="0.500" x2="0.000" y2="0.500">
<stop offset="0.000" stop-color="#29435e" /><stop offset="0.167" stop-color="#24618a" /><stop offset="0.333" stop-color="#3d7f8c" /><stop offset="0.500" stop-color="#698e61" /><stop offset="0.667" stop-color="#99863d" /><stop offset="0.833" stop-color="#bb6c4c" /><stop offset="1.000" stop-color="#c14c7c" />
</linearGradient>
</defs>
<rect x="0" y="0" width="800" height="400" fill="url(#gradient)" />
</svg>
["#29435e", "#24618a", "#3d7f8c", "#698e61", "#99863d", "#bb6c4c", "#c14c7c"]
// https://grabient.com/_gHBgF3gGVgE5gC2gCqgJSgKlgRcgGzgKDgLK?style=linearGradient&steps=7&angle=270
// cosine gradient palette — https://iquilezles.org/articles/palettes/
const float STEPS = 7.0;
const float ANGLE = 270.0;
vec3 palette(float t) {
vec3 a = vec3(0.449, 0.375, 0.405);
vec3 b = vec3(0.313, 0.182, 0.170);
vec3 c = vec3(0.594, 0.677, 1.116);
vec3 d = vec3(0.435, 0.643, 0.714);
return a + b * cos(6.283185 * (c * t + d));
}
// N stops sampled from the palette, blended like the CSS gradient
vec3 stops(float t) {
float n = STEPS - 1.0;
float x = clamp(t, 0.0, 1.0) * n;
return mix(palette(floor(x) / n), palette(min(floor(x) + 1.0, n) / n), fract(x));
}
void mainImage(out vec4 fragColor, in vec2 fragCoord) {
vec2 p = fragCoord - 0.5 * iResolution.xy;
// CSS angle: 0 = up, clockwise; span = CSS gradient-line length
vec2 dir = vec2(sin(radians(ANGLE)), cos(radians(ANGLE)));
float len = abs(iResolution.x * dir.x) + abs(iResolution.y * dir.y);
float t = dot(p, dir) / len + 0.5;
fragColor = vec4(stops(t), 1.0);
}
[
[0.449, 0.375, 0.405],
[0.313, 0.182, 0.170],
[0.594, 0.677, 1.116],
[0.435, 0.643, 0.714]
]