/* https://grabient.com/_gHIfeVf1sgGigucgVrgG0gBhgBpgKHgNzgNd?style=linearSwatches&steps=6&angle=0 */
background: linear-gradient(0deg, #340d3b 0.000%, #340d3b 16.667%, #6a465d calc(16.667% + 1px), #6a465d 33.333%, #a3777a calc(33.333% + 1px), #a3777a 50.000%, #ce9d92 calc(50.000% + 1px), #ce9d92 66.667%, #dfb9a4 calc(66.667% + 1px), #dfb9a4 83.333%, #d1cab1 calc(83.333% + 1px) 100.000%);
<svg xmlns="http://www.w3.org/2000/svg" width="800" height="400" viewBox="0 0 800 400" preserveAspectRatio="none">
<!-- https://grabient.com/_gHIfeVf1sgGigucgVrgG0gBhgBpgKHgNzgNd?style=linearSwatches&steps=6&angle=0 -->
<defs>
<clipPath id="bounds">
<rect x="0" y="0" width="800" height="400" />
</clipPath>
</defs>
<g clip-path="url(#bounds)"><path d="M 847.214,400.000 L -47.214,400.000 L -47.214,333.333 L 847.214,333.333 Z" fill="#340d3b" fill-opacity="1.000" /><path d="M 847.214,333.333 L -47.214,333.333 L -47.214,266.667 L 847.214,266.667 Z" fill="#6a465d" fill-opacity="1.000" /><path d="M 847.214,266.667 L -47.214,266.667 L -47.214,200.000 L 847.214,200.000 Z" fill="#a3777a" fill-opacity="1.000" /><path d="M 847.214,200.000 L -47.214,200.000 L -47.214,133.333 L 847.214,133.333 Z" fill="#ce9d92" fill-opacity="1.000" /><path d="M 847.214,133.333 L -47.214,133.333 L -47.214,66.667 L 847.214,66.667 Z" fill="#dfb9a4" fill-opacity="1.000" /><path d="M 847.214,66.667 L -47.214,66.667 L -47.214,-0.000 L 847.214,0.000 Z" fill="#d1cab1" fill-opacity="1.000" /></g>
</svg>
["#340d3b", "#6a465d", "#a3777a", "#ce9d92", "#dfb9a4", "#d1cab1"]
// https://grabient.com/_gHIfeVf1sgGigucgVrgG0gBhgBpgKHgNzgNd?style=linearSwatches&steps=6&angle=0
// cosine gradient palette — https://iquilezles.org/articles/palettes/
const float STEPS = 6.0;
const float ANGLE = 0.0;
vec3 palette(float t) {
vec3 a = vec3(0.456, -2.155, -0.660);
vec3 b = vec3(0.418, 2.972, 1.387);
vec3 c = vec3(0.436, 0.097, 0.105);
vec3 d = vec3(0.647, 0.883, 0.861);
return a + b * cos(6.283185 * (c * t + d));
}
// N hard swatches sampled from the palette
vec3 stops(float t) {
float i = min(floor(clamp(t, 0.0, 1.0) * STEPS), STEPS - 1.0);
return palette(i / (STEPS - 1.0));
}
void mainImage(out vec4 fragColor, in vec2 fragCoord) {
vec2 p = fragCoord - 0.5 * iResolution.xy;
// CSS angle: 0 = up, clockwise; span = CSS gradient-line length
vec2 dir = vec2(sin(radians(ANGLE)), cos(radians(ANGLE)));
float len = abs(iResolution.x * dir.x) + abs(iResolution.y * dir.y);
float t = dot(p, dir) / len + 0.5;
fragColor = vec4(stops(t), 1.0);
}
[
[0.456, -2.155, -0.660],
[0.418, 2.972, 1.387],
[0.436, 0.097, 0.105],
[0.647, 0.883, 0.861]
]