/* https://grabient.com/_gHQggqgCwgHdgfTgC8gIhgBlgbGgGSgIkgJL?style=linearGradient&steps=7&angle=315 */
background: linear-gradient(315deg, #132d04 0.000%, #00404f 16.667%, #0d5845 33.333%, #3f7500 50.000%, #82972b 66.667%, #c2bc5c 83.333%, #e9e618 100.000%);
<svg xmlns="http://www.w3.org/2000/svg" width="800" height="400" viewBox="0 0 800 400" preserveAspectRatio="none">
<!-- https://grabient.com/_gHQggqgCwgHdgfTgC8gIhgBlgbGgGSgIkgJL?style=linearGradient&steps=7&angle=315 -->
<defs>
<linearGradient id="gradient" x1="0.854" y1="0.854" x2="0.146" y2="0.146">
<stop offset="0.000" stop-color="#132d04" /><stop offset="0.167" stop-color="#00404f" /><stop offset="0.333" stop-color="#0d5845" /><stop offset="0.500" stop-color="#3f7500" /><stop offset="0.667" stop-color="#82972b" /><stop offset="0.833" stop-color="#c2bc5c" /><stop offset="1.000" stop-color="#e9e618" />
</linearGradient>
</defs>
<rect x="0" y="0" width="800" height="400" fill="url(#gradient)" />
</svg>
["#132d04", "#00404f", "#0d5845", "#3f7500", "#82972b", "#c2bc5c", "#e9e618"]
// https://grabient.com/_gHQggqgCwgHdgfTgC8gIhgBlgbGgGSgIkgJL?style=linearGradient&steps=7&angle=315
// cosine gradient palette — https://iquilezles.org/articles/palettes/
const float STEPS = 7.0;
const float ANGLE = 315.0;
vec3 palette(float t) {
vec3 a = vec3(0.464, 2.090, 0.176);
vec3 b = vec3(0.477, 2.003, 0.188);
vec3 c = vec3(0.545, 0.101, 1.734);
vec3 d = vec3(0.402, 0.548, 0.587);
return a + b * cos(6.283185 * (c * t + d));
}
// N stops sampled from the palette, blended like the CSS gradient
vec3 stops(float t) {
float n = STEPS - 1.0;
float x = clamp(t, 0.0, 1.0) * n;
return mix(palette(floor(x) / n), palette(min(floor(x) + 1.0, n) / n), fract(x));
}
void mainImage(out vec4 fragColor, in vec2 fragCoord) {
vec2 p = fragCoord - 0.5 * iResolution.xy;
// CSS angle: 0 = up, clockwise; span = CSS gradient-line length
vec2 dir = vec2(sin(radians(ANGLE)), cos(radians(ANGLE)));
float len = abs(iResolution.x * dir.x) + abs(iResolution.y * dir.y);
float t = dot(p, dir) / len + 0.5;
fragColor = vec4(stops(t), 1.0);
}
[
[0.464, 2.090, 0.176],
[0.477, 2.003, 0.188],
[0.545, 0.101, 1.734],
[0.402, 0.548, 0.587]
]