/* https://grabient.com/_gHZgHZgHZgBHgBHgBHgaCgYFgYigAigAhgAg */
background: linear-gradient(90deg, #8a8a8a 0.000%, #727474 16.667%, #696768 33.333%, #857f80 50.000%, #848989 66.667%, #69716f 83.333%, #73686a 100.000%);
<svg xmlns="http://www.w3.org/2000/svg" width="800" height="400" viewBox="0 0 800 400" preserveAspectRatio="none">
<!-- https://grabient.com/_gHZgHZgHZgBHgBHgBHgaCgYFgYigAigAhgAg -->
<defs>
<linearGradient id="gradient" x1="0.000" y1="0.500" x2="1.000" y2="0.500">
<stop offset="0.000" stop-color="#8a8a8a" /><stop offset="0.167" stop-color="#727474" /><stop offset="0.333" stop-color="#696768" /><stop offset="0.500" stop-color="#857f80" /><stop offset="0.667" stop-color="#848989" /><stop offset="0.833" stop-color="#69716f" /><stop offset="1.000" stop-color="#73686a" />
</linearGradient>
</defs>
<rect x="0" y="0" width="800" height="400" fill="url(#gradient)" />
</svg>
["#8a8a8a", "#727474", "#696768", "#857f80", "#848989", "#69716f", "#73686a"]
// https://grabient.com/_gHZgHZgHZgBHgBHgBHgaCgYFgYigAigAhgAg
// cosine gradient palette — https://iquilezles.org/articles/palettes/
const float STEPS = 7.0;
const float ANGLE = 90.0;
vec3 palette(float t) {
vec3 a = vec3(0.473, 0.473, 0.473);
vec3 b = vec3(0.071, 0.071, 0.071);
vec3 c = vec3(1.666, 1.541, 1.570);
vec3 d = vec3(0.034, 0.033, 0.032);
return a + b * cos(6.283185 * (c * t + d));
}
// N stops sampled from the palette, blended like the CSS gradient
vec3 stops(float t) {
float n = STEPS - 1.0;
float x = clamp(t, 0.0, 1.0) * n;
return mix(palette(floor(x) / n), palette(min(floor(x) + 1.0, n) / n), fract(x));
}
void mainImage(out vec4 fragColor, in vec2 fragCoord) {
vec2 p = fragCoord - 0.5 * iResolution.xy;
// CSS angle: 0 = up, clockwise; span = CSS gradient-line length
vec2 dir = vec2(sin(radians(ANGLE)), cos(radians(ANGLE)));
float len = abs(iResolution.x * dir.x) + abs(iResolution.y * dir.y);
float t = dot(p, dir) / len + 0.5;
fragColor = vec4(stops(t), 1.0);
}
[
[0.473, 0.473, 0.473],
[0.071, 0.071, 0.071],
[1.666, 1.541, 1.570],
[0.034, 0.033, 0.032]
]