/* https://grabient.com/_gH_gHZgFPgHQgFRgDygMGgMZgK_gHSgIIgp7dW33xcgA?style=linearGradient&steps=7&angle=90 */
background: linear-gradient(90deg, #000004 0.000%, #000c4f 16.667%, #5b8183 33.333%, #e8cd7e 50.000%, #ffb244 66.667%, #9e4700 83.333%, #000000 100.000%);
<svg xmlns="http://www.w3.org/2000/svg" width="800" height="400" viewBox="0 0 800 400" preserveAspectRatio="none">
<!-- https://grabient.com/_gH_gHZgFPgHQgFRgDygMGgMZgK_gHSgIIgp7dW33xcgA?style=linearGradient&steps=7&angle=90 -->
<defs>
<linearGradient id="gradient" x1="0.000" y1="0.500" x2="1.000" y2="0.500">
<stop offset="0.000" stop-color="#000004" /><stop offset="0.167" stop-color="#000c4f" /><stop offset="0.333" stop-color="#5b8183" /><stop offset="0.500" stop-color="#e8cd7e" /><stop offset="0.667" stop-color="#ffb244" /><stop offset="0.833" stop-color="#9e4700" /><stop offset="1.000" stop-color="#000000" />
</linearGradient>
</defs>
<rect x="0" y="0" width="800" height="400" fill="url(#gradient)" />
</svg>
["#000004", "#000c4f", "#5b8183", "#e8cd7e", "#ffb244", "#9e4700", "#000000"]
// https://grabient.com/_gH_gHZgFPgHQgFRgDygMGgMZgK_gHSgIIgp7dW33xcgA?style=linearGradient&steps=7&angle=90
// cosine gradient palette — https://iquilezles.org/articles/palettes/
const float STEPS = 7.0;
const float ANGLE = 90.0;
vec3 palette(float t) {
vec3 a = vec3(0.341, 0.303, 0.165);
vec3 b = vec3(0.709, 0.515, 0.370);
vec3 c = vec3(0.864, 0.885, 0.785);
vec3 d = vec3(0.466, 0.520, 2.683);
return a + b * cos(6.283185 * (c * t + d));
}
// N stops sampled from the palette, blended like the CSS gradient
vec3 stops(float t) {
float n = STEPS - 1.0;
float x = clamp(t, 0.0, 1.0) * n;
return mix(palette(floor(x) / n), palette(min(floor(x) + 1.0, n) / n), fract(x));
}
void mainImage(out vec4 fragColor, in vec2 fragCoord) {
vec2 p = fragCoord - 0.5 * iResolution.xy;
// CSS angle: 0 = up, clockwise; span = CSS gradient-line length
vec2 dir = vec2(sin(radians(ANGLE)), cos(radians(ANGLE)));
float len = abs(iResolution.x * dir.x) + abs(iResolution.y * dir.y);
float t = dot(p, dir) / len + 0.5;
fragColor = vec4(stops(t), 1.0);
}
[
[0.341, 0.303, 0.165],
[0.709, 0.515, 0.370],
[0.864, 0.885, 0.785],
[0.466, 0.520, 2.683]
]