Neon charcoal gray to dark violet to coral gradient palette. linear gradient, 7 steps, 90 degrees. Hex codes: #3b3b40, #001772, #007bc2, #2862f3, #8e0ddd, #ea5a92, #ff7f4d. Tagged teal, vivid, cool, warming, dynamic, multicolor, neon, wavy, saturating, clipped, wcag-aa, crushed-shadows. Available as CSS, SVG and PNG.
/* https://grabient.com/_gHagElgJagJKgDzgFkgKqgcGgNvgE-gEjgIT */
background: linear-gradient(90deg, #3b3b40 0.000%, #001772 16.667%, #007bc2 33.333%, #2862f3 50.000%, #8e0ddd 66.667%, #ea5a92 83.333%, #ff7f4d 100.000%);<svg xmlns="http://www.w3.org/2000/svg" width="800" height="400" viewBox="0 0 800 400" preserveAspectRatio="none">
<!-- https://grabient.com/_gHagElgJagJKgDzgFkgKqgcGgNvgE-gEjgIT -->
<defs>
<linearGradient id="gradient" x1="0.000" y1="0.500" x2="1.000" y2="0.500">
<stop offset="0.000" stop-color="#3b3b40" /><stop offset="0.167" stop-color="#001772" /><stop offset="0.333" stop-color="#007bc2" /><stop offset="0.500" stop-color="#2862f3" /><stop offset="0.667" stop-color="#8e0ddd" /><stop offset="0.833" stop-color="#ea5a92" /><stop offset="1.000" stop-color="#ff7f4d" />
</linearGradient>
</defs>
<rect x="0" y="0" width="800" height="400" fill="url(#gradient)" />
</svg>["#3b3b40", "#001772", "#007bc2", "#2862f3", "#8e0ddd", "#ea5a92", "#ff7f4d"]// https://grabient.com/_gHagElgJagJKgDzgFkgKqgcGgNvgE-gEjgIT
// cosine gradient palette — https://iquilezles.org/articles/palettes/
const float STEPS = 7.0;
const float ANGLE = 90.0;
vec3 palette(float t) {
vec3 a = vec3(0.474, 0.293, 0.602);
vec3 b = vec3(0.586, 0.243, 0.356);
vec3 c = vec3(0.682, 1.798, 0.879);
vec3 d = vec3(0.318, 0.291, 0.531);
return a + b * cos(6.283185 * (c * t + d));
}
// N stops sampled from the palette, blended like the CSS gradient
vec3 stops(float t) {
float n = STEPS - 1.0;
float x = clamp(t, 0.0, 1.0) * n;
return mix(palette(floor(x) / n), palette(min(floor(x) + 1.0, n) / n), fract(x));
}
void mainImage(out vec4 fragColor, in vec2 fragCoord) {
vec2 p = fragCoord - 0.5 * iResolution.xy;
// CSS angle: 0 = up, clockwise; span = CSS gradient-line length
vec2 dir = vec2(sin(radians(ANGLE)), cos(radians(ANGLE)));
float len = abs(iResolution.x * dir.x) + abs(iResolution.y * dir.y);
float t = dot(p, dir) / len + 0.5;
fragColor = vec4(stops(t), 1.0);
}[
[0.474, 0.293, 0.602],
[0.586, 0.243, 0.356],
[0.682, 1.798, 0.879],
[0.318, 0.291, 0.531]
]