/* https://grabient.com/_gHjiIpgE2gIXiIpgEcgLIgBggLRgGIgHsgJe?style=linearSwatches&steps=7&angle=90 */
background: linear-gradient(90deg, #110316 0.000%, #110316 14.286%, #000344 calc(14.286% + 1px), #000344 28.571%, #1d1978 calc(28.571% + 1px), #1d1978 42.857%, #794696 calc(42.857% + 1px), #794696 57.143%, #d6898d calc(57.143% + 1px), #d6898d 71.429%, #ffe062 calc(71.429% + 1px), #ffe062 85.714%, #e7ff2d calc(85.714% + 1px) 100.000%);
<svg xmlns="http://www.w3.org/2000/svg" width="800" height="400" viewBox="0 0 800 400" preserveAspectRatio="none">
<!-- https://grabient.com/_gHjiIpgE2gIXiIpgEcgLIgBggLRgGIgHsgJe?style=linearSwatches&steps=7&angle=90 -->
<defs>
<clipPath id="bounds">
<rect x="0" y="0" width="800" height="400" />
</clipPath>
</defs>
<g clip-path="url(#bounds)"><path d="M 0.000,647.214 L 0.000,-247.214 L 114.286,-247.214 L 114.286,647.214 Z" fill="#110316" fill-opacity="1.000" /><path d="M 114.286,647.214 L 114.286,-247.214 L 228.571,-247.214 L 228.571,647.214 Z" fill="#000344" fill-opacity="1.000" /><path d="M 228.571,647.214 L 228.571,-247.214 L 342.857,-247.214 L 342.857,647.214 Z" fill="#1d1978" fill-opacity="1.000" /><path d="M 342.857,647.214 L 342.857,-247.214 L 457.143,-247.214 L 457.143,647.214 Z" fill="#794696" fill-opacity="1.000" /><path d="M 457.143,647.214 L 457.143,-247.214 L 571.429,-247.214 L 571.429,647.214 Z" fill="#d6898d" fill-opacity="1.000" /><path d="M 571.429,647.214 L 571.429,-247.214 L 685.714,-247.214 L 685.714,647.214 Z" fill="#ffe062" fill-opacity="1.000" /><path d="M 685.714,647.214 L 685.714,-247.214 L 800.000,-247.214 L 800.000,647.214 Z" fill="#e7ff2d" fill-opacity="1.000" /></g>
</svg>
["#110316", "#000344", "#1d1978", "#794696", "#d6898d", "#ffe062", "#e7ff2d"]
// https://grabient.com/_gHjiIpgE2gIXiIpgEcgLIgBggLRgGIgHsgJe?style=linearSwatches&steps=7&angle=90
// cosine gradient palette — https://iquilezles.org/articles/palettes/
const float STEPS = 7.0;
const float ANGLE = 90.0;
vec3 palette(float t) {
vec3 a = vec3(0.483, 8.745, 0.310);
vec3 b = vec3(0.535, 8.745, 0.284);
vec3 c = vec3(0.712, 0.096, 0.721);
vec3 d = vec3(0.392, 0.492, 0.606);
return a + b * cos(6.283185 * (c * t + d));
}
// N hard swatches sampled from the palette
vec3 stops(float t) {
float i = min(floor(clamp(t, 0.0, 1.0) * STEPS), STEPS - 1.0);
return palette(i / (STEPS - 1.0));
}
void mainImage(out vec4 fragColor, in vec2 fragCoord) {
vec2 p = fragCoord - 0.5 * iResolution.xy;
// CSS angle: 0 = up, clockwise; span = CSS gradient-line length
vec2 dir = vec2(sin(radians(ANGLE)), cos(radians(ANGLE)));
float len = abs(iResolution.x * dir.x) + abs(iResolution.y * dir.y);
float t = dot(p, dir) / len + 0.5;
fragColor = vec4(stops(t), 1.0);
}
[
[0.483, 8.745, 0.310],
[0.535, 8.745, 0.284],
[0.712, 0.096, 0.721],
[0.392, 0.492, 0.606]
]