/* https://grabient.com/_gHlgJ0gDgf7Yf7CgHyf7zf5kgCwfk5gC3feegA0BvohX?style=angularSwatches&steps=15&angle=210 */
background: conic-gradient(from 210deg, #b5add1 0.000deg, #b5add1 24.000deg, #ac9ad5 calc(24.000deg + 0.1deg), #ac9ad5 48.000deg, #a187d8 calc(48.000deg + 0.1deg), #a187d8 72.000deg, #9675da calc(72.000deg + 0.1deg), #9675da 96.000deg, #8b64dc calc(96.000deg + 0.1deg), #8b64dc 120.000deg, #7f56dc calc(120.000deg + 0.1deg), #7f56dc 144.000deg, #744adb calc(144.000deg + 0.1deg), #744adb 168.000deg, #6841d9 calc(168.000deg + 0.1deg), #6841d9 192.000deg, #5d3bd6 calc(192.000deg + 0.1deg), #5d3bd6 216.000deg, #5238d2 calc(216.000deg + 0.1deg), #5238d2 240.000deg, #4839ce calc(240.000deg + 0.1deg), #4839ce 264.000deg, #3e3ec8 calc(264.000deg + 0.1deg), #3e3ec8 288.000deg, #3646c1 calc(288.000deg + 0.1deg), #3646c1 312.000deg, #2e51ba calc(312.000deg + 0.1deg), #2e51ba 336.000deg, #285fb2 calc(336.000deg + 0.1deg) 360.000deg);
<svg xmlns="http://www.w3.org/2000/svg" width="800" height="400" viewBox="0 0 800 400" preserveAspectRatio="none">
<!-- https://grabient.com/_gHlgJ0gDgf7Yf7CgHyf7zf5kgCwfk5gC3feegA0BvohX?style=angularSwatches&steps=15&angle=210 -->
<defs>
<clipPath id="squareClip">
<rect x="0" y="0" width="800" height="400" />
</clipPath>
<filter id="antiGap">
<feGaussianBlur in="SourceGraphic" stdDeviation="0.3" />
</filter>
</defs>
<g clip-path="url(#squareClip)" filter="url(#antiGap)" shape-rendering="crispEdges">
<path d="
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</svg>
["#b5add1", "#ac9ad5", "#a187d8", "#9675da", "#8b64dc", "#7f56dc", "#744adb", "#6841d9", "#5d3bd6", "#5238d2", "#4839ce", "#3e3ec8", "#3646c1", "#2e51ba", "#285fb2"]
// https://grabient.com/_gHlgJ0gDgf7Yf7CgHyf7zf5kgCwfk5gC3feegA0BvohX?style=angularSwatches&steps=15&angle=210
// cosine gradient palette — https://iquilezles.org/articles/palettes/
const float STEPS = 15.0;
const float ANGLE = 210.0;
vec3 palette(float t) {
vec3 a = vec3(0.485, 0.628, 0.224);
vec3 b = vec3(-0.379, -0.407, 0.638);
vec3 c = vec3(-0.269, -0.412, 0.176);
vec3 d = vec3(-1.648, 0.270, -2.059);
return a + b * cos(6.283185 * (c * t + d));
}
// N hard swatches sampled from the palette
vec3 stops(float t) {
float i = min(floor(clamp(t, 0.0, 1.0) * STEPS), STEPS - 1.0);
return palette(i / (STEPS - 1.0));
}
void mainImage(out vec4 fragColor, in vec2 fragCoord) {
vec2 p = fragCoord - 0.5 * iResolution.xy;
// conic from ANGLE, clockwise from top (CSS convention)
float t = fract((atan(p.x, p.y) - radians(ANGLE)) / 6.283185);
fragColor = vec4(stops(t), 1.0);
}
[
[0.485, 0.628, 0.224],
[-0.379, -0.407, 0.638],
[-0.269, -0.412, 0.176],
[-1.648, 0.270, -2.059]
]