Earthy sunset dark green blue to copper to sandy gradient palette. linear gradient, 7 steps, 90 degrees. Hex codes: #185e58, #3d4239, #74432b, #ad612e, #d99043, #eabf68, #dbda9d. Tagged chocolate, rich, warm, warming, dramatic, multicolor, sunset, earthy, arch, saturating, wcag-aa. Available as CSS, SVG and PNG.
/* https://grabient.com/_gHpgIqgpJgGsgE2gmlgIHgJggCfgI0gFfgG3 */
background: linear-gradient(90deg, #185e58 0.000%, #3d4239 16.667%, #74432b 33.333%, #ad612e 50.000%, #d99043 66.667%, #eabf68 83.333%, #dbda9d 100.000%);<svg xmlns="http://www.w3.org/2000/svg" width="800" height="400" viewBox="0 0 800 400" preserveAspectRatio="none">
<!-- https://grabient.com/_gHpgIqgpJgGsgE2gmlgIHgJggCfgI0gFfgG3 -->
<defs>
<linearGradient id="gradient" x1="0.000" y1="0.500" x2="1.000" y2="0.500">
<stop offset="0.000" stop-color="#185e58" /><stop offset="0.167" stop-color="#3d4239" /><stop offset="0.333" stop-color="#74432b" /><stop offset="0.500" stop-color="#ad612e" /><stop offset="0.667" stop-color="#d99043" /><stop offset="0.833" stop-color="#eabf68" /><stop offset="1.000" stop-color="#dbda9d" />
</linearGradient>
</defs>
<rect x="0" y="0" width="800" height="400" fill="url(#gradient)" />
</svg>["#185e58", "#3d4239", "#74432b", "#ad612e", "#d99043", "#eabf68", "#dbda9d"]// https://grabient.com/_gHpgIqgpJgGsgE2gmlgIHgJggCfgI0gFfgG3
// cosine gradient palette — https://iquilezles.org/articles/palettes/
const float STEPS = 7.0;
const float ANGLE = 90.0;
vec3 palette(float t) {
vec3 a = vec3(0.489, 0.554, 2.633);
vec3 b = vec3(0.428, 0.310, 2.469);
vec3 c = vec3(0.519, 0.608, 0.159);
vec3 d = vec3(0.564, 0.351, 0.439);
return a + b * cos(6.283185 * (c * t + d));
}
// N stops sampled from the palette, blended like the CSS gradient
vec3 stops(float t) {
float n = STEPS - 1.0;
float x = clamp(t, 0.0, 1.0) * n;
return mix(palette(floor(x) / n), palette(min(floor(x) + 1.0, n) / n), fract(x));
}
void mainImage(out vec4 fragColor, in vec2 fragCoord) {
vec2 p = fragCoord - 0.5 * iResolution.xy;
// CSS angle: 0 = up, clockwise; span = CSS gradient-line length
vec2 dir = vec2(sin(radians(ANGLE)), cos(radians(ANGLE)));
float len = abs(iResolution.x * dir.x) + abs(iResolution.y * dir.y);
float t = dot(p, dir) / len + 0.5;
fragColor = vec4(stops(t), 1.0);
}[
[0.489, 0.554, 2.633],
[0.428, 0.310, 2.469],
[0.519, 0.608, 0.159],
[0.564, 0.351, 0.439]
]