Earthy sunset dark green blue to brownish orange to sandy gradient palette. linear gradient, 6 steps, 135 degrees. Hex codes: #185e58, #473f34, #8b4c2a, #ca7c38, #e9b760, #dbda9d. Tagged chocolate, rich, warm, warming, dramatic, multicolor, sunset, earthy, arch, saturating, wcag-aa. Available as CSS, SVG and PNG.
/* https://grabient.com/_gHpgIqgpJgGsgE2gmlgIHgJggCfgI0gFfgG3?style=linearGradient&steps=6&angle=135 */
background: linear-gradient(135deg, #185e58 0.000%, #473f34 20.000%, #8b4c2a 40.000%, #ca7c38 60.000%, #e9b760 80.000%, #dbda9d 100.000%);<svg xmlns="http://www.w3.org/2000/svg" width="800" height="400" viewBox="0 0 800 400" preserveAspectRatio="none">
<!-- https://grabient.com/_gHpgIqgpJgGsgE2gmlgIHgJggCfgI0gFfgG3?style=linearGradient&steps=6&angle=135 -->
<defs>
<linearGradient id="gradient" x1="0.146" y1="0.146" x2="0.854" y2="0.854">
<stop offset="0.000" stop-color="#185e58" /><stop offset="0.200" stop-color="#473f34" /><stop offset="0.400" stop-color="#8b4c2a" /><stop offset="0.600" stop-color="#ca7c38" /><stop offset="0.800" stop-color="#e9b760" /><stop offset="1.000" stop-color="#dbda9d" />
</linearGradient>
</defs>
<rect x="0" y="0" width="800" height="400" fill="url(#gradient)" />
</svg>["#185e58", "#473f34", "#8b4c2a", "#ca7c38", "#e9b760", "#dbda9d"]// https://grabient.com/_gHpgIqgpJgGsgE2gmlgIHgJggCfgI0gFfgG3?style=linearGradient&steps=6&angle=135
// cosine gradient palette — https://iquilezles.org/articles/palettes/
const float STEPS = 6.0;
const float ANGLE = 135.0;
vec3 palette(float t) {
vec3 a = vec3(0.489, 0.554, 2.633);
vec3 b = vec3(0.428, 0.310, 2.469);
vec3 c = vec3(0.519, 0.608, 0.159);
vec3 d = vec3(0.564, 0.351, 0.439);
return a + b * cos(6.283185 * (c * t + d));
}
// N stops sampled from the palette, blended like the CSS gradient
vec3 stops(float t) {
float n = STEPS - 1.0;
float x = clamp(t, 0.0, 1.0) * n;
return mix(palette(floor(x) / n), palette(min(floor(x) + 1.0, n) / n), fract(x));
}
void mainImage(out vec4 fragColor, in vec2 fragCoord) {
vec2 p = fragCoord - 0.5 * iResolution.xy;
// CSS angle: 0 = up, clockwise; span = CSS gradient-line length
vec2 dir = vec2(sin(radians(ANGLE)), cos(radians(ANGLE)));
float len = abs(iResolution.x * dir.x) + abs(iResolution.y * dir.y);
float t = dot(p, dir) / len + 0.5;
fragColor = vec4(stops(t), 1.0);
}[
[0.489, 0.554, 2.633],
[0.428, 0.310, 2.469],
[0.519, 0.608, 0.159],
[0.564, 0.351, 0.439]
]