/* https://grabient.com/_gHugGsgG2gW-gHwgDpgBkgBngCAgKrgKzgKa?style=linearGradient&steps=5&angle=315 */
background: linear-gradient(315deg, #003f52 0.000%, #1c535d 25.000%, #566768 50.000%, #917c74 75.000%, #cb9080 100.000%);
<svg xmlns="http://www.w3.org/2000/svg" width="800" height="400" viewBox="0 0 800 400" preserveAspectRatio="none">
<!-- https://grabient.com/_gHugGsgG2gW-gHwgDpgBkgBngCAgKrgKzgKa?style=linearGradient&steps=5&angle=315 -->
<defs>
<linearGradient id="gradient" x1="0.854" y1="0.854" x2="0.146" y2="0.146">
<stop offset="0.000" stop-color="#003f52" /><stop offset="0.250" stop-color="#1c535d" /><stop offset="0.500" stop-color="#566768" /><stop offset="0.750" stop-color="#917c74" /><stop offset="1.000" stop-color="#cb9080" />
</linearGradient>
</defs>
<rect x="0" y="0" width="800" height="400" fill="url(#gradient)" />
</svg>
["#003f52", "#1c535d", "#566768", "#917c74", "#cb9080"]
// https://grabient.com/_gHugGsgG2gW-gHwgDpgBkgBngCAgKrgKzgKa?style=linearGradient&steps=5&angle=315
// cosine gradient palette — https://iquilezles.org/articles/palettes/
const float STEPS = 5.0;
const float ANGLE = 315.0;
vec3 palette(float t) {
vec3 a = vec3(0.494, 0.428, 0.438);
vec3 b = vec3(1.470, 0.496, 0.233);
vec3 c = vec3(0.100, 0.103, 0.128);
vec3 d = vec3(0.683, 0.691, 0.666);
return a + b * cos(6.283185 * (c * t + d));
}
// N stops sampled from the palette, blended like the CSS gradient
vec3 stops(float t) {
float n = STEPS - 1.0;
float x = clamp(t, 0.0, 1.0) * n;
return mix(palette(floor(x) / n), palette(min(floor(x) + 1.0, n) / n), fract(x));
}
void mainImage(out vec4 fragColor, in vec2 fragCoord) {
vec2 p = fragCoord - 0.5 * iResolution.xy;
// CSS angle: 0 = up, clockwise; span = CSS gradient-line length
vec2 dir = vec2(sin(radians(ANGLE)), cos(radians(ANGLE)));
float len = abs(iResolution.x * dir.x) + abs(iResolution.y * dir.y);
float t = dot(p, dir) / len + 0.5;
fragColor = vec4(stops(t), 1.0);
}
[
[0.494, 0.428, 0.438],
[1.470, 0.496, 0.233],
[0.100, 0.103, 0.128],
[0.683, 0.691, 0.666]
]