/* https://grabient.com/_gHugH6gH0gB3gB3gB2gOYgOagMVgO8gKkgFc?style=linearSwatches&steps=7&angle=45 */
background: linear-gradient(45deg, #9b736e 0.000%, #9b736e 14.286%, #959062 calc(14.286% + 1px), #959062 28.571%, #7c9f68 calc(28.571% + 1px), #7c9f68 42.857%, #64957e calc(42.857% + 1px), #64957e 57.143%, #627995 calc(57.143% + 1px), #627995 71.429%, #79659e calc(71.429% + 1px), #79659e 85.714%, #946893 calc(85.714% + 1px) 100.000%);
<svg xmlns="http://www.w3.org/2000/svg" width="800" height="400" viewBox="0 0 800 400" preserveAspectRatio="none">
<!-- https://grabient.com/_gHugH6gH0gB3gB3gB2gOYgOagMVgO8gKkgFc?style=linearSwatches&steps=7&angle=45 -->
<defs>
<clipPath id="bounds">
<rect x="0" y="0" width="800" height="400" />
</clipPath>
</defs>
<g clip-path="url(#bounds)"><path d="M 416.228,816.228 L -216.228,183.772 L -130.513,98.058 L 501.942,730.513 Z" fill="#9b736e" fill-opacity="1.000" /><path d="M 501.942,730.513 L -130.513,98.058 L -44.799,12.344 L 587.656,644.799 Z" fill="#959062" fill-opacity="1.000" /><path d="M 587.656,644.799 L -44.799,12.344 L 40.915,-73.371 L 673.371,559.085 Z" fill="#7c9f68" fill-opacity="1.000" /><path d="M 673.371,559.085 L 40.915,-73.371 L 126.629,-159.085 L 759.085,473.371 Z" fill="#64957e" fill-opacity="1.000" /><path d="M 759.085,473.371 L 126.629,-159.085 L 212.344,-244.799 L 844.799,387.656 Z" fill="#627995" fill-opacity="1.000" /><path d="M 844.799,387.656 L 212.344,-244.799 L 298.058,-330.513 L 930.513,301.942 Z" fill="#79659e" fill-opacity="1.000" /><path d="M 930.513,301.942 L 298.058,-330.513 L 383.772,-416.228 L 1016.228,216.228 Z" fill="#946893" fill-opacity="1.000" /></g>
</svg>
["#9b736e", "#959062", "#7c9f68", "#64957e", "#627995", "#79659e", "#946893"]
// https://grabient.com/_gHugH6gH0gB3gB3gB2gOYgOagMVgO8gKkgFc?style=linearSwatches&steps=7&angle=45
// cosine gradient palette — https://iquilezles.org/articles/palettes/
const float STEPS = 7.0;
const float ANGLE = 45.0;
vec3 palette(float t) {
vec3 a = vec3(0.494, 0.506, 0.500);
vec3 b = vec3(0.119, 0.119, 0.118);
vec3 c = vec3(0.920, 0.922, 0.789);
vec3 d = vec3(0.956, 0.676, 0.348);
return a + b * cos(6.283185 * (c * t + d));
}
// N hard swatches sampled from the palette
vec3 stops(float t) {
float i = min(floor(clamp(t, 0.0, 1.0) * STEPS), STEPS - 1.0);
return palette(i / (STEPS - 1.0));
}
void mainImage(out vec4 fragColor, in vec2 fragCoord) {
vec2 p = fragCoord - 0.5 * iResolution.xy;
// CSS angle: 0 = up, clockwise; span = CSS gradient-line length
vec2 dir = vec2(sin(radians(ANGLE)), cos(radians(ANGLE)));
float len = abs(iResolution.x * dir.x) + abs(iResolution.y * dir.y);
float t = dot(p, dir) / len + 0.5;
fragColor = vec4(stops(t), 1.0);
}
[
[0.494, 0.506, 0.500],
[0.119, 0.119, 0.118],
[0.920, 0.922, 0.789],
[0.956, 0.676, 0.348]
]