/* https://grabient.com/_gHxgH3gH0gDBgDBgDFgOfgPVgL-gNggJ0gGM?style=linearSwatches&steps=7&angle=0 */
background: linear-gradient(0deg, #9f5e58 0.000%, #9f5e58 14.286%, #b08d4e calc(14.286% + 1px), #b08d4e 28.571%, #96b062 calc(28.571% + 1px), #96b062 42.857%, #68a489 calc(42.857% + 1px), #68a489 57.143%, #4e76a9 calc(57.143% + 1px), #4e76a9 71.429%, #5f52b1 calc(71.429% + 1px), #5f52b1 85.714%, #8b5a9a calc(85.714% + 1px) 100.000%);
<svg xmlns="http://www.w3.org/2000/svg" width="800" height="400" viewBox="0 0 800 400" preserveAspectRatio="none">
<!-- https://grabient.com/_gHxgH3gH0gDBgDBgDFgOfgPVgL-gNggJ0gGM?style=linearSwatches&steps=7&angle=0 -->
<defs>
<clipPath id="bounds">
<rect x="0" y="0" width="800" height="400" />
</clipPath>
</defs>
<g clip-path="url(#bounds)"><path d="M 847.214,400.000 L -47.214,400.000 L -47.214,342.857 L 847.214,342.857 Z" fill="#9f5e58" fill-opacity="1.000" /><path d="M 847.214,342.857 L -47.214,342.857 L -47.214,285.714 L 847.214,285.714 Z" fill="#b08d4e" fill-opacity="1.000" /><path d="M 847.214,285.714 L -47.214,285.714 L -47.214,228.571 L 847.214,228.571 Z" fill="#96b062" fill-opacity="1.000" /><path d="M 847.214,228.571 L -47.214,228.571 L -47.214,171.429 L 847.214,171.429 Z" fill="#68a489" fill-opacity="1.000" /><path d="M 847.214,171.429 L -47.214,171.429 L -47.214,114.286 L 847.214,114.286 Z" fill="#4e76a9" fill-opacity="1.000" /><path d="M 847.214,114.286 L -47.214,114.286 L -47.214,57.143 L 847.214,57.143 Z" fill="#5f52b1" fill-opacity="1.000" /><path d="M 847.214,57.143 L -47.214,57.143 L -47.214,-0.000 L 847.214,0.000 Z" fill="#8b5a9a" fill-opacity="1.000" /></g>
</svg>
["#9f5e58", "#b08d4e", "#96b062", "#68a489", "#4e76a9", "#5f52b1", "#8b5a9a"]
// https://grabient.com/_gHxgH3gH0gDBgDBgDFgOfgPVgL-gNggJ0gGM?style=linearSwatches&steps=7&angle=0
// cosine gradient palette — https://iquilezles.org/articles/palettes/
const float STEPS = 7.0;
const float ANGLE = 0.0;
vec3 palette(float t) {
vec3 a = vec3(0.497, 0.503, 0.500);
vec3 b = vec3(0.193, 0.193, 0.197);
vec3 c = vec3(0.927, 0.981, 0.766);
vec3 d = vec3(0.864, 0.628, 0.396);
return a + b * cos(6.283185 * (c * t + d));
}
// N hard swatches sampled from the palette
vec3 stops(float t) {
float i = min(floor(clamp(t, 0.0, 1.0) * STEPS), STEPS - 1.0);
return palette(i / (STEPS - 1.0));
}
void mainImage(out vec4 fragColor, in vec2 fragCoord) {
vec2 p = fragCoord - 0.5 * iResolution.xy;
// CSS angle: 0 = up, clockwise; span = CSS gradient-line length
vec2 dir = vec2(sin(radians(ANGLE)), cos(radians(ANGLE)));
float len = abs(iResolution.x * dir.x) + abs(iResolution.y * dir.y);
float t = dot(p, dir) / len + 0.5;
fragColor = vec4(stops(t), 1.0);
}
[
[0.497, 0.503, 0.500],
[0.193, 0.193, 0.197],
[0.927, 0.981, 0.766],
[0.864, 0.628, 0.396]
]