Monochrome bottle green to light sage gradient palette. linear gradient, 7 steps, 90 degrees. Hex codes: #004a00, #036400, #17850d, #35a729, #5cc650, #89dc7d, #b6e7ad. Tagged green, gray, rich, neutral, stable, dramatic, monochrome, vivid, ramp, wcag-aa, brightening. Available as CSS, SVG and PNG.
/* https://grabient.com/_gI-gIygI-gJIgFagJIgEjgF1gE1gHxgJfgHW */
background: linear-gradient(90deg, #004a00 0.000%, #036400 16.667%, #17850d 33.333%, #35a729 50.000%, #5cc650 66.667%, #89dc7d 83.333%, #b6e7ad 100.000%);<svg xmlns="http://www.w3.org/2000/svg" width="800" height="400" viewBox="0 0 800 400" preserveAspectRatio="none">
<!-- https://grabient.com/_gI-gIygI-gJIgFagJIgEjgF1gE1gHxgJfgHW -->
<defs>
<linearGradient id="gradient" x1="0.000" y1="0.500" x2="1.000" y2="0.500">
<stop offset="0.000" stop-color="#004a00" /><stop offset="0.167" stop-color="#036400" /><stop offset="0.333" stop-color="#17850d" /><stop offset="0.500" stop-color="#35a729" /><stop offset="0.667" stop-color="#5cc650" /><stop offset="0.833" stop-color="#89dc7d" /><stop offset="1.000" stop-color="#b6e7ad" />
</linearGradient>
</defs>
<rect x="0" y="0" width="800" height="400" fill="url(#gradient)" />
</svg>["#004a00", "#036400", "#17850d", "#35a729", "#5cc650", "#89dc7d", "#b6e7ad"]// https://grabient.com/_gI-gIygI-gJIgFagJIgEjgF1gE1gHxgJfgHW
// cosine gradient palette — https://iquilezles.org/articles/palettes/
const float STEPS = 7.0;
const float ANGLE = 90.0;
vec3 palette(float t) {
vec3 a = vec3(0.574, 0.562, 0.574);
vec3 b = vec3(0.584, 0.346, 0.584);
vec3 c = vec3(0.291, 0.373, 0.309);
vec3 d = vec3(0.497, 0.607, 0.470);
return a + b * cos(6.283185 * (c * t + d));
}
// N stops sampled from the palette, blended like the CSS gradient
vec3 stops(float t) {
float n = STEPS - 1.0;
float x = clamp(t, 0.0, 1.0) * n;
return mix(palette(floor(x) / n), palette(min(floor(x) + 1.0, n) / n), fract(x));
}
void mainImage(out vec4 fragColor, in vec2 fragCoord) {
vec2 p = fragCoord - 0.5 * iResolution.xy;
// CSS angle: 0 = up, clockwise; span = CSS gradient-line length
vec2 dir = vec2(sin(radians(ANGLE)), cos(radians(ANGLE)));
float len = abs(iResolution.x * dir.x) + abs(iResolution.y * dir.y);
float t = dot(p, dir) / len + 0.5;
fragColor = vec4(stops(t), 1.0);
}[
[0.574, 0.562, 0.574],
[0.584, 0.346, 0.584],
[0.291, 0.373, 0.309],
[0.497, 0.607, 0.470]
]