/* https://grabient.com/_gI1gF3esKgJVgC-hkEgGFgK4gBigGogIwgOp?style=linearSwatches&steps=6&angle=0 */
background: linear-gradient(0deg, #09338a 0.000%, #09338a 16.667%, #0050cc calc(16.667% + 1px), #0050cc 33.333%, #0a79f6 calc(33.333% + 1px), #0a79f6 50.000%, #3c90ff calc(50.000% + 1px), #3c90ff 66.667%, #8284ff calc(66.667% + 1px), #8284ff 83.333%, #cb5ee1 calc(83.333% + 1px) 100.000%);
<svg xmlns="http://www.w3.org/2000/svg" width="800" height="400" viewBox="0 0 800 400" preserveAspectRatio="none">
<!-- https://grabient.com/_gI1gF3esKgJVgC-hkEgGFgK4gBigGogIwgOp?style=linearSwatches&steps=6&angle=0 -->
<defs>
<clipPath id="bounds">
<rect x="0" y="0" width="800" height="400" />
</clipPath>
</defs>
<g clip-path="url(#bounds)"><path d="M 847.214,400.000 L -47.214,400.000 L -47.214,333.333 L 847.214,333.333 Z" fill="#09338a" fill-opacity="1.000" /><path d="M 847.214,333.333 L -47.214,333.333 L -47.214,266.667 L 847.214,266.667 Z" fill="#0050cc" fill-opacity="1.000" /><path d="M 847.214,266.667 L -47.214,266.667 L -47.214,200.000 L 847.214,200.000 Z" fill="#0a79f6" fill-opacity="1.000" /><path d="M 847.214,200.000 L -47.214,200.000 L -47.214,133.333 L 847.214,133.333 Z" fill="#3c90ff" fill-opacity="1.000" /><path d="M 847.214,133.333 L -47.214,133.333 L -47.214,66.667 L 847.214,66.667 Z" fill="#8284ff" fill-opacity="1.000" /><path d="M 847.214,66.667 L -47.214,66.667 L -47.214,-0.000 L 847.214,0.000 Z" fill="#cb5ee1" fill-opacity="1.000" /></g>
</svg>
["#09338a", "#0050cc", "#0a79f6", "#3c90ff", "#8284ff", "#cb5ee1"]
// https://grabient.com/_gI1gF3esKgJVgC-hkEgGFgK4gBigGogIwgOp?style=linearSwatches&steps=6&angle=0
// cosine gradient palette — https://iquilezles.org/articles/palettes/
const float STEPS = 6.0;
const float ANGLE = 0.0;
vec3 palette(float t) {
vec3 a = vec3(0.565, 0.375, -5.366);
vec3 b = vec3(0.597, 0.190, 6.404);
vec3 c = vec3(0.389, 0.696, 0.098);
vec3 d = vec3(0.424, 0.560, 0.937);
return a + b * cos(6.283185 * (c * t + d));
}
// N hard swatches sampled from the palette
vec3 stops(float t) {
float i = min(floor(clamp(t, 0.0, 1.0) * STEPS), STEPS - 1.0);
return palette(i / (STEPS - 1.0));
}
void mainImage(out vec4 fragColor, in vec2 fragCoord) {
vec2 p = fragCoord - 0.5 * iResolution.xy;
// CSS angle: 0 = up, clockwise; span = CSS gradient-line length
vec2 dir = vec2(sin(radians(ANGLE)), cos(radians(ANGLE)));
float len = abs(iResolution.x * dir.x) + abs(iResolution.y * dir.y);
float t = dot(p, dir) / len + 0.5;
fragColor = vec4(stops(t), 1.0);
}
[
[0.565, 0.375, -5.366],
[0.597, 0.190, 6.404],
[0.389, 0.696, 0.098],
[0.424, 0.560, 0.937]
]