/* https://grabient.com/_gI4gGVgFAgGdgHEgD5gS1gO1gevgIAgJxgIk?style=linearGradient&steps=10&angle=225 */
background: linear-gradient(225deg, #281615 0.000%, #515958 11.111%, #a4a391 22.222%, #ebd364 33.333%, #f5d61a 44.444%, #bdaa29 55.556%, #67627a 66.667%, #2d1c8a 77.778%, #36003f 88.889%, #7b0012 100.000%);
<svg xmlns="http://www.w3.org/2000/svg" width="800" height="400" viewBox="0 0 800 400" preserveAspectRatio="none">
<!-- https://grabient.com/_gI4gGVgFAgGdgHEgD5gS1gO1gevgIAgJxgIk?style=linearGradient&steps=10&angle=225 -->
<defs>
<linearGradient id="gradient" x1="0.854" y1="0.146" x2="0.146" y2="0.854">
<stop offset="0.000" stop-color="#281615" /><stop offset="0.111" stop-color="#515958" /><stop offset="0.222" stop-color="#a4a391" /><stop offset="0.333" stop-color="#ebd364" /><stop offset="0.444" stop-color="#f5d61a" /><stop offset="0.556" stop-color="#bdaa29" /><stop offset="0.667" stop-color="#67627a" /><stop offset="0.778" stop-color="#2d1c8a" /><stop offset="0.889" stop-color="#36003f" /><stop offset="1.000" stop-color="#7b0012" />
</linearGradient>
</defs>
<rect x="0" y="0" width="800" height="400" fill="url(#gradient)" />
</svg>
["#281615", "#515958", "#a4a391", "#ebd364", "#f5d61a", "#bdaa29", "#67627a", "#2d1c8a", "#36003f", "#7b0012"]
// https://grabient.com/_gI4gGVgFAgGdgHEgD5gS1gO1gevgIAgJxgIk?style=linearGradient&steps=10&angle=225
// cosine gradient palette — https://iquilezles.org/articles/palettes/
const float STEPS = 10.0;
const float ANGLE = 225.0;
vec3 palette(float t) {
vec3 a = vec3(0.568, 0.405, 0.320);
vec3 b = vec3(0.413, 0.452, 0.249);
vec3 c = vec3(1.205, 0.949, 1.967);
vec3 d = vec3(0.512, 0.625, 0.548);
return a + b * cos(6.283185 * (c * t + d));
}
// N stops sampled from the palette, blended like the CSS gradient
vec3 stops(float t) {
float n = STEPS - 1.0;
float x = clamp(t, 0.0, 1.0) * n;
return mix(palette(floor(x) / n), palette(min(floor(x) + 1.0, n) / n), fract(x));
}
void mainImage(out vec4 fragColor, in vec2 fragCoord) {
vec2 p = fragCoord - 0.5 * iResolution.xy;
// CSS angle: 0 = up, clockwise; span = CSS gradient-line length
vec2 dir = vec2(sin(radians(ANGLE)), cos(radians(ANGLE)));
float len = abs(iResolution.x * dir.x) + abs(iResolution.y * dir.y);
float t = dot(p, dir) / len + 0.5;
fragColor = vec4(stops(t), 1.0);
}
[
[0.568, 0.405, 0.320],
[0.413, 0.452, 0.249],
[1.205, 0.949, 1.967],
[0.512, 0.625, 0.548]
]