/* https://grabient.com/_gI8f6Hf0rgKygUzgaUgDqgBpgBfgCqgANgPY?style=linearSwatches&steps=5&angle=225 */
background: linear-gradient(225deg, #e7f2f2 0.000%, #e7f2f2 20.000%, #aae9f4 calc(20.000% + 1px), #aae9f4 40.000%, #69d7ec calc(40.000% + 1px), #69d7ec 60.000%, #2fbcdb calc(60.000% + 1px), #2fbcdb 80.000%, #019ac1 calc(80.000% + 1px) 100.000%);
<svg xmlns="http://www.w3.org/2000/svg" width="800" height="400" viewBox="0 0 800 400" preserveAspectRatio="none">
<!-- https://grabient.com/_gI8f6Hf0rgKygUzgaUgDqgBpgBfgCqgANgPY?style=linearSwatches&steps=5&angle=225 -->
<defs>
<clipPath id="bounds">
<rect x="0" y="0" width="800" height="400" />
</clipPath>
</defs>
<g clip-path="url(#bounds)"><path d="M 383.772,-416.228 L 1016.228,216.228 L 896.228,336.228 L 263.772,-296.228 Z" fill="#e7f2f2" fill-opacity="1.000" /><path d="M 263.772,-296.228 L 896.228,336.228 L 776.228,456.228 L 143.772,-176.228 Z" fill="#aae9f4" fill-opacity="1.000" /><path d="M 143.772,-176.228 L 776.228,456.228 L 656.228,576.228 L 23.772,-56.228 Z" fill="#69d7ec" fill-opacity="1.000" /><path d="M 23.772,-56.228 L 656.228,576.228 L 536.228,696.228 L -96.228,63.772 Z" fill="#2fbcdb" fill-opacity="1.000" /><path d="M -96.228,63.772 L 536.228,696.228 L 416.228,816.228 L -216.228,183.772 Z" fill="#019ac1" fill-opacity="1.000" /></g>
</svg>
["#e7f2f2", "#aae9f4", "#69d7ec", "#2fbcdb", "#019ac1"]
// https://grabient.com/_gI8f6Hf0rgKygUzgaUgDqgBpgBfgCqgANgPY?style=linearSwatches&steps=5&angle=225
// cosine gradient palette — https://iquilezles.org/articles/palettes/
const float STEPS = 5.0;
const float ANGLE = 225.0;
vec3 palette(float t) {
vec3 a = vec3(0.572, -0.377, -0.725);
vec3 b = vec3(0.690, 1.331, 1.684);
vec3 c = vec3(0.234, 0.105, 0.095);
vec3 d = vec3(0.170, 0.013, 0.984);
return a + b * cos(6.283185 * (c * t + d));
}
// N hard swatches sampled from the palette
vec3 stops(float t) {
float i = min(floor(clamp(t, 0.0, 1.0) * STEPS), STEPS - 1.0);
return palette(i / (STEPS - 1.0));
}
void mainImage(out vec4 fragColor, in vec2 fragCoord) {
vec2 p = fragCoord - 0.5 * iResolution.xy;
// CSS angle: 0 = up, clockwise; span = CSS gradient-line length
vec2 dir = vec2(sin(radians(ANGLE)), cos(radians(ANGLE)));
float len = abs(iResolution.x * dir.x) + abs(iResolution.y * dir.y);
float t = dot(p, dir) / len + 0.5;
fragColor = vec4(stops(t), 1.0);
}
[
[0.572, -0.377, -0.725],
[0.690, 1.331, 1.684],
[0.234, 0.105, 0.095],
[0.170, 0.013, 0.984]
]