/* https://grabient.com/_gI9gNUgMygGIgApgA8gWJgb3gO1gNLgDGgEm?style=linearGradient&steps=10&angle=315 */
background: linear-gradient(315deg, #c9ddcc 0.000%, #f6d1c4 11.111%, #c9d1c1 22.222%, #6adcc5 33.333%, #30e4cd 44.444%, #4eddd7 55.556%, #aad1de 66.667%, #f0d0e0 77.778%, #e2dbdb 88.889%, #8ce4d1 100.000%);
<svg xmlns="http://www.w3.org/2000/svg" width="800" height="400" viewBox="0 0 800 400" preserveAspectRatio="none">
<!-- https://grabient.com/_gI9gNUgMygGIgApgA8gWJgb3gO1gNLgDGgEm?style=linearGradient&steps=10&angle=315 -->
<defs>
<linearGradient id="gradient" x1="0.854" y1="0.854" x2="0.146" y2="0.146">
<stop offset="0.000" stop-color="#c9ddcc" /><stop offset="0.111" stop-color="#f6d1c4" /><stop offset="0.222" stop-color="#c9d1c1" /><stop offset="0.333" stop-color="#6adcc5" /><stop offset="0.444" stop-color="#30e4cd" /><stop offset="0.556" stop-color="#4eddd7" /><stop offset="0.667" stop-color="#aad1de" /><stop offset="0.778" stop-color="#f0d0e0" /><stop offset="0.889" stop-color="#e2dbdb" /><stop offset="1.000" stop-color="#8ce4d1" />
</linearGradient>
</defs>
<rect x="0" y="0" width="800" height="400" fill="url(#gradient)" />
</svg>
["#c9ddcc", "#f6d1c4", "#c9d1c1", "#6adcc5", "#30e4cd", "#4eddd7", "#aad1de", "#f0d0e0", "#e2dbdb", "#8ce4d1"]
// https://grabient.com/_gI9gNUgMygGIgApgA8gWJgb3gO1gNLgDGgEm?style=linearGradient&steps=10&angle=315
// cosine gradient palette — https://iquilezles.org/articles/palettes/
const float STEPS = 10.0;
const float ANGLE = 315.0;
vec3 palette(float t) {
vec3 a = vec3(0.573, 0.852, 0.818);
vec3 b = vec3(0.392, 0.041, 0.060);
vec3 c = vec3(1.417, 1.783, 0.949);
vec3 d = vec3(0.843, 0.198, 0.294);
return a + b * cos(6.283185 * (c * t + d));
}
// N stops sampled from the palette, blended like the CSS gradient
vec3 stops(float t) {
float n = STEPS - 1.0;
float x = clamp(t, 0.0, 1.0) * n;
return mix(palette(floor(x) / n), palette(min(floor(x) + 1.0, n) / n), fract(x));
}
void mainImage(out vec4 fragColor, in vec2 fragCoord) {
vec2 p = fragCoord - 0.5 * iResolution.xy;
// CSS angle: 0 = up, clockwise; span = CSS gradient-line length
vec2 dir = vec2(sin(radians(ANGLE)), cos(radians(ANGLE)));
float len = abs(iResolution.x * dir.x) + abs(iResolution.y * dir.y);
float t = dot(p, dir) / len + 0.5;
fragColor = vec4(stops(t), 1.0);
}
[
[0.573, 0.852, 0.818],
[0.392, 0.041, 0.060],
[1.417, 1.783, 0.949],
[0.843, 0.198, 0.294]
]