/* https://grabient.com/_gIAgGigGxgG6gECgC9gHCgL-gKjgHngHSgJ2?style=linearSwatches&steps=7&angle=90 */
background: linear-gradient(90deg, #122a4d 0.000%, #122a4d 14.286%, #1a346c calc(14.286% + 1px), #1a346c 28.571%, #395f8c calc(28.571% + 1px), #395f8c 42.857%, #68919e calc(42.857% + 1px), #68919e 57.143%, #9dac99 calc(57.143% + 1px), #9dac99 71.429%, #cb9f7f calc(71.429% + 1px), #cb9f7f 85.714%, #eb725e calc(85.714% + 1px) 100.000%);
<svg xmlns="http://www.w3.org/2000/svg" width="800" height="400" viewBox="0 0 800 400" preserveAspectRatio="none">
<!-- https://grabient.com/_gIAgGigGxgG6gECgC9gHCgL-gKjgHngHSgJ2?style=linearSwatches&steps=7&angle=90 -->
<defs>
<clipPath id="bounds">
<rect x="0" y="0" width="800" height="400" />
</clipPath>
</defs>
<g clip-path="url(#bounds)"><path d="M 0.000,647.214 L 0.000,-247.214 L 114.286,-247.214 L 114.286,647.214 Z" fill="#122a4d" fill-opacity="1.000" /><path d="M 114.286,647.214 L 114.286,-247.214 L 228.571,-247.214 L 228.571,647.214 Z" fill="#1a346c" fill-opacity="1.000" /><path d="M 228.571,647.214 L 228.571,-247.214 L 342.857,-247.214 L 342.857,647.214 Z" fill="#395f8c" fill-opacity="1.000" /><path d="M 342.857,647.214 L 342.857,-247.214 L 457.143,-247.214 L 457.143,647.214 Z" fill="#68919e" fill-opacity="1.000" /><path d="M 457.143,647.214 L 457.143,-247.214 L 571.429,-247.214 L 571.429,647.214 Z" fill="#9dac99" fill-opacity="1.000" /><path d="M 571.429,647.214 L 571.429,-247.214 L 685.714,-247.214 L 685.714,647.214 Z" fill="#cb9f7f" fill-opacity="1.000" /><path d="M 685.714,647.214 L 685.714,-247.214 L 800.000,-247.214 L 800.000,647.214 Z" fill="#eb725e" fill-opacity="1.000" /></g>
</svg>
["#122a4d", "#1a346c", "#395f8c", "#68919e", "#9dac99", "#cb9f7f", "#eb725e"]
// https://grabient.com/_gIAgGigGxgG6gECgC9gHCgL-gKjgHngHSgJ2?style=linearSwatches&steps=7&angle=90
// cosine gradient palette — https://iquilezles.org/articles/palettes/
const float STEPS = 7.0;
const float ANGLE = 90.0;
vec3 palette(float t) {
vec3 a = vec3(0.512, 0.418, 0.433);
vec3 b = vec3(0.442, 0.258, 0.189);
vec3 c = vec3(0.450, 0.766, 0.675);
vec3 d = vec3(0.487, 0.466, 0.630);
return a + b * cos(6.283185 * (c * t + d));
}
// N hard swatches sampled from the palette
vec3 stops(float t) {
float i = min(floor(clamp(t, 0.0, 1.0) * STEPS), STEPS - 1.0);
return palette(i / (STEPS - 1.0));
}
void mainImage(out vec4 fragColor, in vec2 fragCoord) {
vec2 p = fragCoord - 0.5 * iResolution.xy;
// CSS angle: 0 = up, clockwise; span = CSS gradient-line length
vec2 dir = vec2(sin(radians(ANGLE)), cos(radians(ANGLE)));
float len = abs(iResolution.x * dir.x) + abs(iResolution.y * dir.y);
float t = dot(p, dir) / len + 0.5;
fragColor = vec4(stops(t), 1.0);
}
[
[0.512, 0.418, 0.433],
[0.442, 0.258, 0.189],
[0.450, 0.766, 0.675],
[0.487, 0.466, 0.630]
]