/* https://grabient.com/_gIBgG6gE4gFJgFsgBOgEvgBfgYugIbgK6gGl?style=linearGradient&steps=7&angle=315 */
background: linear-gradient(315deg, #31533e 0.000%, #3c5c48 16.667%, #4d6562 33.333%, #646e54 50.000%, #7e773c 66.667%, #98804e 83.333%, #b18963 100.000%);
<svg xmlns="http://www.w3.org/2000/svg" width="800" height="400" viewBox="0 0 800 400" preserveAspectRatio="none">
<!-- https://grabient.com/_gIBgG6gE4gFJgFsgBOgEvgBfgYugIbgK6gGl?style=linearGradient&steps=7&angle=315 -->
<defs>
<linearGradient id="gradient" x1="0.854" y1="0.854" x2="0.146" y2="0.146">
<stop offset="0.000" stop-color="#31533e" /><stop offset="0.167" stop-color="#3c5c48" /><stop offset="0.333" stop-color="#4d6562" /><stop offset="0.500" stop-color="#646e54" /><stop offset="0.667" stop-color="#7e773c" /><stop offset="0.833" stop-color="#98804e" /><stop offset="1.000" stop-color="#b18963" />
</linearGradient>
</defs>
<rect x="0" y="0" width="800" height="400" fill="url(#gradient)" />
</svg>
["#31533e", "#3c5c48", "#4d6562", "#646e54", "#7e773c", "#98804e", "#b18963"]
// https://grabient.com/_gIBgG6gE4gFJgFsgBOgEvgBfgYugIbgK6gGl?style=linearGradient&steps=7&angle=315
// cosine gradient palette — https://iquilezles.org/articles/palettes/
const float STEPS = 7.0;
const float ANGLE = 315.0;
vec3 palette(float t) {
vec3 a = vec3(0.513, 0.442, 0.312);
vec3 b = vec3(0.329, 0.364, 0.078);
vec3 c = vec3(0.303, 0.095, 1.582);
vec3 d = vec3(0.539, 0.698, 0.421);
return a + b * cos(6.283185 * (c * t + d));
}
// N stops sampled from the palette, blended like the CSS gradient
vec3 stops(float t) {
float n = STEPS - 1.0;
float x = clamp(t, 0.0, 1.0) * n;
return mix(palette(floor(x) / n), palette(min(floor(x) + 1.0, n) / n), fract(x));
}
void mainImage(out vec4 fragColor, in vec2 fragCoord) {
vec2 p = fragCoord - 0.5 * iResolution.xy;
// CSS angle: 0 = up, clockwise; span = CSS gradient-line length
vec2 dir = vec2(sin(radians(ANGLE)), cos(radians(ANGLE)));
float len = abs(iResolution.x * dir.x) + abs(iResolution.y * dir.y);
float t = dot(p, dir) / len + 0.5;
fragColor = vec4(stops(t), 1.0);
}
[
[0.513, 0.442, 0.312],
[0.329, 0.364, 0.078],
[0.303, 0.095, 1.582],
[0.539, 0.698, 0.421]
]