/* https://grabient.com/_gIIgLHgLxgHZgBUgCPgQMggXgRQgIxgH1gC7?style=linearGradient&steps=10&angle=315 */
background: linear-gradient(315deg, #15a0ce 0.000%, #4fb3b3 11.111%, #a3ca9f 22.222%, #e9bd9e 33.333%, #fca2b0 44.444%, #d3a9cb 55.556%, #83c5e0 66.667%, #34c6e3 77.778%, #0daad2 88.889%, #22a2b7 100.000%);
<svg xmlns="http://www.w3.org/2000/svg" width="800" height="400" viewBox="0 0 800 400" preserveAspectRatio="none">
<!-- https://grabient.com/_gIIgLHgLxgHZgBUgCPgQMggXgRQgIxgH1gC7?style=linearGradient&steps=10&angle=315 -->
<defs>
<linearGradient id="gradient" x1="0.854" y1="0.854" x2="0.146" y2="0.146">
<stop offset="0.000" stop-color="#15a0ce" /><stop offset="0.111" stop-color="#4fb3b3" /><stop offset="0.222" stop-color="#a3ca9f" /><stop offset="0.333" stop-color="#e9bd9e" /><stop offset="0.444" stop-color="#fca2b0" /><stop offset="0.556" stop-color="#d3a9cb" /><stop offset="0.667" stop-color="#83c5e0" /><stop offset="0.778" stop-color="#34c6e3" /><stop offset="0.889" stop-color="#0daad2" /><stop offset="1.000" stop-color="#22a2b7" />
</linearGradient>
</defs>
<rect x="0" y="0" width="800" height="400" fill="url(#gradient)" />
</svg>
["#15a0ce", "#4fb3b3", "#a3ca9f", "#e9bd9e", "#fca2b0", "#d3a9cb", "#83c5e0", "#34c6e3", "#0daad2", "#22a2b7"]
// https://grabient.com/_gIIgLHgLxgHZgBUgCPgQMggXgRQgIxgH1gC7?style=linearGradient&steps=10&angle=315
// cosine gradient palette — https://iquilezles.org/articles/palettes/
const float STEPS = 10.0;
const float ANGLE = 315.0;
vec3 palette(float t) {
vec3 a = vec3(0.520, 0.711, 0.753);
vec3 b = vec3(0.473, 0.084, 0.143);
vec3 c = vec3(1.036, 2.071, 1.104);
vec3 d = vec3(0.561, 0.501, 0.187);
return a + b * cos(6.283185 * (c * t + d));
}
// N stops sampled from the palette, blended like the CSS gradient
vec3 stops(float t) {
float n = STEPS - 1.0;
float x = clamp(t, 0.0, 1.0) * n;
return mix(palette(floor(x) / n), palette(min(floor(x) + 1.0, n) / n), fract(x));
}
void mainImage(out vec4 fragColor, in vec2 fragCoord) {
vec2 p = fragCoord - 0.5 * iResolution.xy;
// CSS angle: 0 = up, clockwise; span = CSS gradient-line length
vec2 dir = vec2(sin(radians(ANGLE)), cos(radians(ANGLE)));
float len = abs(iResolution.x * dir.x) + abs(iResolution.y * dir.y);
float t = dot(p, dir) / len + 0.5;
fragColor = vec4(stops(t), 1.0);
}
[
[0.520, 0.711, 0.753],
[0.473, 0.084, 0.143],
[1.036, 2.071, 1.104],
[0.561, 0.501, 0.187]
]