/* https://grabient.com/_gIJgPdgHzgO9gL_gDVgAPgCugB9hqQgIihImf4wuvrf4?style=linearSwatches&steps=5&angle=135 */
background: linear-gradient(135deg, #c72f58 0.000%, #c72f58 20.000%, #cd4461 calc(20.000% + 1px), #cd4461 40.000%, #d3666b calc(40.000% + 1px), #d3666b 60.000%, #d99477 calc(60.000% + 1px), #d99477 80.000%, #dec982 calc(80.000% + 1px) 100.000%);
<svg xmlns="http://www.w3.org/2000/svg" width="800" height="400" viewBox="0 0 800 400" preserveAspectRatio="none">
<!-- https://grabient.com/_gIJgPdgHzgO9gL_gDVgAPgCugB9hqQgIihImf4wuvrf4?style=linearSwatches&steps=5&angle=135 -->
<defs>
<clipPath id="bounds">
<rect x="0" y="0" width="800" height="400" />
</clipPath>
</defs>
<g clip-path="url(#bounds)"><path d="M -216.228,216.228 L 416.228,-416.228 L 536.228,-296.228 L -96.228,336.228 Z" fill="#c72f58" fill-opacity="1.000" /><path d="M -96.228,336.228 L 536.228,-296.228 L 656.228,-176.228 L 23.772,456.228 Z" fill="#cd4461" fill-opacity="1.000" /><path d="M 23.772,456.228 L 656.228,-176.228 L 776.228,-56.228 L 143.772,576.228 Z" fill="#d3666b" fill-opacity="1.000" /><path d="M 143.772,576.228 L 776.228,-56.228 L 896.228,63.772 L 263.772,696.228 Z" fill="#d99477" fill-opacity="1.000" /><path d="M 263.772,696.228 L 896.228,63.772 L 1016.228,183.772 L 383.772,816.228 Z" fill="#dec982" fill-opacity="1.000" /></g>
</svg>
["#c72f58", "#cd4461", "#d3666b", "#d99477", "#dec982"]
// https://grabient.com/_gIJgPdgHzgO9gL_gDVgAPgCugB9hqQgIihImf4wuvrf4?style=linearSwatches&steps=5&angle=135
// cosine gradient palette — https://iquilezles.org/articles/palettes/
const float STEPS = 5.0;
const float ANGLE = 135.0;
vec3 palette(float t) {
vec3 a = vec3(0.513, 0.981, 0.491);
vec3 b = vec3(1.024, 0.821, 0.228);
vec3 c = vec3(0.015, 0.175, 0.125);
vec3 d = vec3(6.792, 0.538, 4.638);
return a + b * cos(6.283185 * (c * t + d));
}
// N hard swatches sampled from the palette
vec3 stops(float t) {
float i = min(floor(clamp(t, 0.0, 1.0) * STEPS), STEPS - 1.0);
return palette(i / (STEPS - 1.0));
}
void mainImage(out vec4 fragColor, in vec2 fragCoord) {
vec2 p = fragCoord - 0.5 * iResolution.xy;
// CSS angle: 0 = up, clockwise; span = CSS gradient-line length
vec2 dir = vec2(sin(radians(ANGLE)), cos(radians(ANGLE)));
float len = abs(iResolution.x * dir.x) + abs(iResolution.y * dir.y);
float t = dot(p, dir) / len + 0.5;
fragColor = vec4(stops(t), 1.0);
}
[
[0.513, 0.981, 0.491],
[1.024, 0.821, 0.228],
[0.015, 0.175, 0.125],
[6.792, 0.538, 4.638]
]