/* https://grabient.com/_gIQgH0gHYgEJgEGgEKgLNgNIgJSgDAgzFgaNg316vPgA?style=linearGradient&steps=7&angle=90 */
background: linear-gradient(90deg, #b6825c 0.000%, #734094 16.667%, #4033c8 33.333%, #3965e3 50.000%, #61b3de 66.667%, #a3e7ba 83.333%, #dedd83 100.000%);
<svg xmlns="http://www.w3.org/2000/svg" width="800" height="400" viewBox="0 0 800 400" preserveAspectRatio="none">
<!-- https://grabient.com/_gIQgH0gHYgEJgEGgEKgLNgNIgJSgDAgzFgaNg316vPgA?style=linearGradient&steps=7&angle=90 -->
<defs>
<linearGradient id="gradient" x1="0.000" y1="0.500" x2="1.000" y2="0.500">
<stop offset="0.000" stop-color="#b6825c" /><stop offset="0.167" stop-color="#734094" /><stop offset="0.333" stop-color="#4033c8" /><stop offset="0.500" stop-color="#3965e3" /><stop offset="0.667" stop-color="#61b3de" /><stop offset="0.833" stop-color="#a3e7ba" /><stop offset="1.000" stop-color="#dedd83" />
</linearGradient>
</defs>
<rect x="0" y="0" width="800" height="400" fill="url(#gradient)" />
</svg>
["#b6825c", "#734094", "#4033c8", "#3965e3", "#61b3de", "#a3e7ba", "#dedd83"]
// https://grabient.com/_gIQgH0gHYgEJgEGgEKgLNgNIgJSgDAgzFgaNg316vPgA?style=linearGradient&steps=7&angle=90
// cosine gradient palette — https://iquilezles.org/articles/palettes/
const float STEPS = 7.0;
const float ANGLE = 90.0;
vec3 palette(float t) {
vec3 a = vec3(0.583, 0.555, 0.527);
vec3 b = vec3(0.372, 0.367, 0.373);
vec3 c = vec3(0.699, 0.819, 0.579);
vec3 d = vec3(0.192, 3.269, 1.677);
return a + b * cos(6.283185 * (c * t + d));
}
// N stops sampled from the palette, blended like the CSS gradient
vec3 stops(float t) {
float n = STEPS - 1.0;
float x = clamp(t, 0.0, 1.0) * n;
return mix(palette(floor(x) / n), palette(min(floor(x) + 1.0, n) / n), fract(x));
}
void mainImage(out vec4 fragColor, in vec2 fragCoord) {
vec2 p = fragCoord - 0.5 * iResolution.xy;
// CSS angle: 0 = up, clockwise; span = CSS gradient-line length
vec2 dir = vec2(sin(radians(ANGLE)), cos(radians(ANGLE)));
float len = abs(iResolution.x * dir.x) + abs(iResolution.y * dir.y);
float t = dot(p, dir) / len + 0.5;
fragColor = vec4(stops(t), 1.0);
}
[
[0.583, 0.555, 0.527],
[0.372, 0.367, 0.373],
[0.699, 0.819, 0.579],
[0.192, 3.269, 1.677]
]