/* https://grabient.com/_gIXgHugHJgD_gEigFjgDsgDXgGLgWchX5g3K?style=linearGradient&steps=13&angle=45 */
background: linear-gradient(45deg, #4d4a1c 0.000%, #4a5021 8.333%, #48572a 16.667%, #475e36 25.000%, #486645 33.333%, #496e56 41.667%, #4b7668 50.000%, #4e7e7a 58.333%, #52868d 66.667%, #578f9e 75.000%, #5d97ae 83.333%, #639ebb 91.667%, #6aa6c5 100.000%);
<svg xmlns="http://www.w3.org/2000/svg" width="800" height="400" viewBox="0 0 800 400" preserveAspectRatio="none">
<!-- https://grabient.com/_gIXgHugHJgD_gEigFjgDsgDXgGLgWchX5g3K?style=linearGradient&steps=13&angle=45 -->
<defs>
<linearGradient id="gradient" x1="0.146" y1="0.854" x2="0.854" y2="0.146">
<stop offset="0.000" stop-color="#4d4a1c" /><stop offset="0.083" stop-color="#4a5021" /><stop offset="0.167" stop-color="#48572a" /><stop offset="0.250" stop-color="#475e36" /><stop offset="0.333" stop-color="#486645" /><stop offset="0.417" stop-color="#496e56" /><stop offset="0.500" stop-color="#4b7668" /><stop offset="0.583" stop-color="#4e7e7a" /><stop offset="0.667" stop-color="#52868d" /><stop offset="0.750" stop-color="#578f9e" /><stop offset="0.833" stop-color="#5d97ae" /><stop offset="0.917" stop-color="#639ebb" /><stop offset="1.000" stop-color="#6aa6c5" />
</linearGradient>
</defs>
<rect x="0" y="0" width="800" height="400" fill="url(#gradient)" />
</svg>
["#4d4a1c", "#4a5021", "#48572a", "#475e36", "#486645", "#496e56", "#4b7668", "#4e7e7a", "#52868d", "#578f9e", "#5d97ae", "#639ebb", "#6aa6c5"]
// https://grabient.com/_gIXgHugHJgD_gEigFjgDsgDXgGLgWchX5g3K?style=linearGradient&steps=13&angle=45
// cosine gradient palette — https://iquilezles.org/articles/palettes/
const float STEPS = 13.0;
const float ANGLE = 45.0;
vec3 palette(float t) {
vec3 a = vec3(0.535, 0.494, 0.457);
vec3 b = vec3(0.255, 0.290, 0.355);
vec3 c = vec3(0.236, 0.215, 0.395);
vec3 d = vec3(1.436, 5.625, 3.530);
return a + b * cos(6.283185 * (c * t + d));
}
// N stops sampled from the palette, blended like the CSS gradient
vec3 stops(float t) {
float n = STEPS - 1.0;
float x = clamp(t, 0.0, 1.0) * n;
return mix(palette(floor(x) / n), palette(min(floor(x) + 1.0, n) / n), fract(x));
}
void mainImage(out vec4 fragColor, in vec2 fragCoord) {
vec2 p = fragCoord - 0.5 * iResolution.xy;
// CSS angle: 0 = up, clockwise; span = CSS gradient-line length
vec2 dir = vec2(sin(radians(ANGLE)), cos(radians(ANGLE)));
float len = abs(iResolution.x * dir.x) + abs(iResolution.y * dir.y);
float t = dot(p, dir) / len + 0.5;
fragColor = vec4(stops(t), 1.0);
}
[
[0.535, 0.494, 0.457],
[0.255, 0.290, 0.355],
[0.236, 0.215, 0.395],
[1.436, 5.625, 3.530]
]