/* https://grabient.com/_gIYgJfgDogJXgGygDOgAGgIigGBgtEgxChMc?style=linearGradient&steps=10&angle=90 */
background: linear-gradient(90deg, #fbe264 0.000%, #fbbe6b 11.111%, #fb946f 22.222%, #fc6c6f 33.333%, #fc4a6c 44.444%, #fd3464 55.556%, #fd2c5a 66.667%, #fe354e 77.778%, #fe4c40 88.889%, #fe6e32 100.000%);
<svg xmlns="http://www.w3.org/2000/svg" width="800" height="400" viewBox="0 0 800 400" preserveAspectRatio="none">
<!-- https://grabient.com/_gIYgJfgDogJXgGygDOgAGgIigGBgtEgxChMc?style=linearGradient&steps=10&angle=90 -->
<defs>
<linearGradient id="gradient" x1="0.000" y1="0.500" x2="1.000" y2="0.500">
<stop offset="0.000" stop-color="#fbe264" /><stop offset="0.111" stop-color="#fbbe6b" /><stop offset="0.222" stop-color="#fb946f" /><stop offset="0.333" stop-color="#fc6c6f" /><stop offset="0.444" stop-color="#fc4a6c" /><stop offset="0.556" stop-color="#fd3464" /><stop offset="0.667" stop-color="#fd2c5a" /><stop offset="0.778" stop-color="#fe354e" /><stop offset="0.889" stop-color="#fe4c40" /><stop offset="1.000" stop-color="#fe6e32" />
</linearGradient>
</defs>
<rect x="0" y="0" width="800" height="400" fill="url(#gradient)" />
</svg>
["#fbe264", "#fbbe6b", "#fb946f", "#fc6c6f", "#fc4a6c", "#fd3464", "#fd2c5a", "#fe354e", "#fe4c40", "#fe6e32"]
// https://grabient.com/_gIYgJfgDogJXgGygDOgAGgIigGBgtEgxChMc?style=linearGradient&steps=10&angle=90
// cosine gradient palette — https://iquilezles.org/articles/palettes/
const float STEPS = 10.0;
const float ANGLE = 90.0;
vec3 palette(float t) {
vec3 a = vec3(0.536, 0.607, 0.232);
vec3 b = vec3(0.599, 0.434, 0.206);
vec3 c = vec3(0.006, 0.546, 0.385);
vec3 d = vec3(2.884, 3.138, 4.892);
return a + b * cos(6.283185 * (c * t + d));
}
// N stops sampled from the palette, blended like the CSS gradient
vec3 stops(float t) {
float n = STEPS - 1.0;
float x = clamp(t, 0.0, 1.0) * n;
return mix(palette(floor(x) / n), palette(min(floor(x) + 1.0, n) / n), fract(x));
}
void mainImage(out vec4 fragColor, in vec2 fragCoord) {
vec2 p = fragCoord - 0.5 * iResolution.xy;
// CSS angle: 0 = up, clockwise; span = CSS gradient-line length
vec2 dir = vec2(sin(radians(ANGLE)), cos(radians(ANGLE)));
float len = abs(iResolution.x * dir.x) + abs(iResolution.y * dir.y);
float t = dot(p, dir) / len + 0.5;
fragColor = vec4(stops(t), 1.0);
}
[
[0.536, 0.607, 0.232],
[0.599, 0.434, 0.206],
[0.006, 0.546, 0.385],
[2.884, 3.138, 4.892]
]