/* https://grabient.com/_gIfgIwhC_gHCgIAhAigI6gHhgBmgH_gGWgH7?style=linearSwatches&steps=6&angle=90 */
background: linear-gradient(90deg, #182229 0.000%, #182229 16.667%, #390c38 calc(16.667% + 1px), #390c38 33.333%, #832457 calc(33.333% + 1px), #832457 50.000%, #d06287 calc(50.000% + 1px), #d06287 66.667%, #fbb0c7 calc(66.667% + 1px), #fbb0c7 83.333%, #eff2ff calc(83.333% + 1px) 100.000%);
<svg xmlns="http://www.w3.org/2000/svg" width="800" height="400" viewBox="0 0 800 400" preserveAspectRatio="none">
<!-- https://grabient.com/_gIfgIwhC_gHCgIAhAigI6gHhgBmgH_gGWgH7?style=linearSwatches&steps=6&angle=90 -->
<defs>
<clipPath id="bounds">
<rect x="0" y="0" width="800" height="400" />
</clipPath>
</defs>
<g clip-path="url(#bounds)"><path d="M 0.000,647.214 L 0.000,-247.214 L 133.333,-247.214 L 133.333,647.214 Z" fill="#182229" fill-opacity="1.000" /><path d="M 133.333,647.214 L 133.333,-247.214 L 266.667,-247.214 L 266.667,647.214 Z" fill="#390c38" fill-opacity="1.000" /><path d="M 266.667,647.214 L 266.667,-247.214 L 400.000,-247.214 L 400.000,647.214 Z" fill="#832457" fill-opacity="1.000" /><path d="M 400.000,647.214 L 400.000,-247.214 L 533.333,-247.214 L 533.333,647.214 Z" fill="#d06287" fill-opacity="1.000" /><path d="M 533.333,647.214 L 533.333,-247.214 L 666.667,-247.214 L 666.667,647.214 Z" fill="#fbb0c7" fill-opacity="1.000" /><path d="M 666.667,647.214 L 666.667,-247.214 L 800.000,-247.214 L 800.000,647.214 Z" fill="#eff2ff" fill-opacity="1.000" /></g>
</svg>
["#182229", "#390c38", "#832457", "#d06287", "#fbb0c7", "#eff2ff"]
// https://grabient.com/_gIfgIwhC_gHCgIAhAigI6gHhgBmgH_gGWgH7?style=linearSwatches&steps=6&angle=90
// cosine gradient palette — https://iquilezles.org/articles/palettes/
const float STEPS = 6.0;
const float ANGLE = 90.0;
vec3 palette(float t) {
vec3 a = vec3(0.543, 0.560, 4.287);
vec3 b = vec3(0.450, 0.512, 4.130);
vec3 c = vec3(0.570, 0.481, 0.102);
vec3 d = vec3(0.511, 0.406, 0.507);
return a + b * cos(6.283185 * (c * t + d));
}
// N hard swatches sampled from the palette
vec3 stops(float t) {
float i = min(floor(clamp(t, 0.0, 1.0) * STEPS), STEPS - 1.0);
return palette(i / (STEPS - 1.0));
}
void mainImage(out vec4 fragColor, in vec2 fragCoord) {
vec2 p = fragCoord - 0.5 * iResolution.xy;
// CSS angle: 0 = up, clockwise; span = CSS gradient-line length
vec2 dir = vec2(sin(radians(ANGLE)), cos(radians(ANGLE)));
float len = abs(iResolution.x * dir.x) + abs(iResolution.y * dir.y);
float t = dot(p, dir) / len + 0.5;
fragColor = vec4(stops(t), 1.0);
}
[
[0.543, 0.560, 4.287],
[0.450, 0.512, 4.130],
[0.570, 0.481, 0.102],
[0.511, 0.406, 0.507]
]