/* https://grabient.com/_gIggKdgKVgFtgBegCSgMegchgWSgFIgHAgJc?style=linearGradient&steps=10&angle=225 */
background: linear-gradient(225deg, #5f948b 0.000%, #3a9dab 11.111%, #2eb9c9 22.222%, #3dc1c9 33.333%, #65a9ab 44.444%, #97938b 55.556%, #c69e85 66.667%, #e3bba0 77.778%, #e5c0c2 88.889%, #cca7cd 100.000%);
<svg xmlns="http://www.w3.org/2000/svg" width="800" height="400" viewBox="0 0 800 400" preserveAspectRatio="none">
<!-- https://grabient.com/_gIggKdgKVgFtgBegCSgMegchgWSgFIgHAgJc?style=linearGradient&steps=10&angle=225 -->
<defs>
<linearGradient id="gradient" x1="0.854" y1="0.146" x2="0.146" y2="0.854">
<stop offset="0.000" stop-color="#5f948b" /><stop offset="0.111" stop-color="#3a9dab" /><stop offset="0.222" stop-color="#2eb9c9" /><stop offset="0.333" stop-color="#3dc1c9" /><stop offset="0.444" stop-color="#65a9ab" /><stop offset="0.556" stop-color="#97938b" /><stop offset="0.667" stop-color="#c69e85" /><stop offset="0.778" stop-color="#e3bba0" /><stop offset="0.889" stop-color="#e5c0c2" /><stop offset="1.000" stop-color="#cca7cd" />
</linearGradient>
</defs>
<rect x="0" y="0" width="800" height="400" fill="url(#gradient)" />
</svg>
["#5f948b", "#3a9dab", "#2eb9c9", "#3dc1c9", "#65a9ab", "#97938b", "#c69e85", "#e3bba0", "#e5c0c2", "#cca7cd"]
// https://grabient.com/_gIggKdgKVgFtgBegCSgMegchgWSgFIgHAgJc?style=linearGradient&steps=10&angle=225
// cosine gradient palette — https://iquilezles.org/articles/palettes/
const float STEPS = 10.0;
const float ANGLE = 225.0;
vec3 palette(float t) {
vec3 a = vec3(0.544, 0.669, 0.661);
vec3 b = vec3(0.365, 0.094, 0.146);
vec3 c = vec3(0.798, 1.825, 1.426);
vec3 d = vec3(0.328, 0.448, 0.604);
return a + b * cos(6.283185 * (c * t + d));
}
// N stops sampled from the palette, blended like the CSS gradient
vec3 stops(float t) {
float n = STEPS - 1.0;
float x = clamp(t, 0.0, 1.0) * n;
return mix(palette(floor(x) / n), palette(min(floor(x) + 1.0, n) / n), fract(x));
}
void mainImage(out vec4 fragColor, in vec2 fragCoord) {
vec2 p = fragCoord - 0.5 * iResolution.xy;
// CSS angle: 0 = up, clockwise; span = CSS gradient-line length
vec2 dir = vec2(sin(radians(ANGLE)), cos(radians(ANGLE)));
float len = abs(iResolution.x * dir.x) + abs(iResolution.y * dir.y);
float t = dot(p, dir) / len + 0.5;
fragColor = vec4(stops(t), 1.0);
}
[
[0.544, 0.669, 0.661],
[0.365, 0.094, 0.146],
[0.798, 1.825, 1.426],
[0.328, 0.448, 0.604]
]