/* https://grabient.com/_gIngGAgFfgFNgC3gDhgLTgL-gLYgKwgHtgGS?style=linearGradient&steps=7&angle=270 */
background: linear-gradient(270deg, #6c332b 0.000%, #ab4021 16.667%, #d96136 33.333%, #dd835f 50.000%, #b59185 66.667%, #778293 83.333%, #455f81 100.000%);
<svg xmlns="http://www.w3.org/2000/svg" width="800" height="400" viewBox="0 0 800 400" preserveAspectRatio="none">
<!-- https://grabient.com/_gIngGAgFfgFNgC3gDhgLTgL-gLYgKwgHtgGS?style=linearGradient&steps=7&angle=270 -->
<defs>
<linearGradient id="gradient" x1="1.000" y1="0.500" x2="0.000" y2="0.500">
<stop offset="0.000" stop-color="#6c332b" /><stop offset="0.167" stop-color="#ab4021" /><stop offset="0.333" stop-color="#d96136" /><stop offset="0.500" stop-color="#dd835f" /><stop offset="0.667" stop-color="#b59185" /><stop offset="0.833" stop-color="#778293" /><stop offset="1.000" stop-color="#455f81" />
</linearGradient>
</defs>
<rect x="0" y="0" width="800" height="400" fill="url(#gradient)" />
</svg>
["#6c332b", "#ab4021", "#d96136", "#dd835f", "#b59185", "#778293", "#455f81"]
// https://grabient.com/_gIngGAgFfgFNgC3gDhgLTgL-gLYgKwgHtgGS?style=linearGradient&steps=7&angle=270
// cosine gradient palette — https://iquilezles.org/articles/palettes/
const float STEPS = 7.0;
const float ANGLE = 270.0;
vec3 palette(float t) {
vec3 a = vec3(0.551, 0.384, 0.351);
vec3 b = vec3(0.333, 0.183, 0.225);
vec3 c = vec3(0.723, 0.766, 0.728);
vec3 d = vec3(0.688, 0.493, 0.402);
return a + b * cos(6.283185 * (c * t + d));
}
// N stops sampled from the palette, blended like the CSS gradient
vec3 stops(float t) {
float n = STEPS - 1.0;
float x = clamp(t, 0.0, 1.0) * n;
return mix(palette(floor(x) / n), palette(min(floor(x) + 1.0, n) / n), fract(x));
}
void mainImage(out vec4 fragColor, in vec2 fragCoord) {
vec2 p = fragCoord - 0.5 * iResolution.xy;
// CSS angle: 0 = up, clockwise; span = CSS gradient-line length
vec2 dir = vec2(sin(radians(ANGLE)), cos(radians(ANGLE)));
float len = abs(iResolution.x * dir.x) + abs(iResolution.y * dir.y);
float t = dot(p, dir) / len + 0.5;
fragColor = vec4(stops(t), 1.0);
}
[
[0.551, 0.384, 0.351],
[0.333, 0.183, 0.225],
[0.723, 0.766, 0.728],
[0.688, 0.493, 0.402]
]