/* https://grabient.com/_gIxgHXgGCgGzgGogBcgIKgHFgTsgH2gI2gFn?style=linearGradient&steps=7&angle=90 */
background: linear-gradient(90deg, #201554 0.000%, #31344d 16.667%, #5d6267 33.333%, #98957a 50.000%, #d0c16a 66.667%, #f5dd4f 83.333%, #fde351 100.000%);
<svg xmlns="http://www.w3.org/2000/svg" width="800" height="400" viewBox="0 0 800 400" preserveAspectRatio="none">
<!-- https://grabient.com/_gIxgHXgGCgGzgGogBcgIKgHFgTsgH2gI2gFn?style=linearGradient&steps=7&angle=90 -->
<defs>
<linearGradient id="gradient" x1="0.000" y1="0.500" x2="1.000" y2="0.500">
<stop offset="0.000" stop-color="#201554" /><stop offset="0.167" stop-color="#31344d" /><stop offset="0.333" stop-color="#5d6267" /><stop offset="0.500" stop-color="#98957a" /><stop offset="0.667" stop-color="#d0c16a" /><stop offset="0.833" stop-color="#f5dd4f" /><stop offset="1.000" stop-color="#fde351" />
</linearGradient>
</defs>
<rect x="0" y="0" width="800" height="400" fill="url(#gradient)" />
</svg>
["#201554", "#31344d", "#5d6267", "#98957a", "#d0c16a", "#f5dd4f", "#fde351"]
// https://grabient.com/_gIxgHXgGCgGzgGogBcgIKgHFgTsgH2gI2gFn?style=linearGradient&steps=7&angle=90
// cosine gradient palette — https://iquilezles.org/articles/palettes/
const float STEPS = 7.0;
const float ANGLE = 90.0;
vec3 palette(float t) {
vec3 a = vec3(0.561, 0.471, 0.386);
vec3 b = vec3(0.435, 0.424, 0.092);
vec3 c = vec3(0.522, 0.453, 1.260);
vec3 d = vec3(0.502, 0.566, 0.359);
return a + b * cos(6.283185 * (c * t + d));
}
// N stops sampled from the palette, blended like the CSS gradient
vec3 stops(float t) {
float n = STEPS - 1.0;
float x = clamp(t, 0.0, 1.0) * n;
return mix(palette(floor(x) / n), palette(min(floor(x) + 1.0, n) / n), fract(x));
}
void mainImage(out vec4 fragColor, in vec2 fragCoord) {
vec2 p = fragCoord - 0.5 * iResolution.xy;
// CSS angle: 0 = up, clockwise; span = CSS gradient-line length
vec2 dir = vec2(sin(radians(ANGLE)), cos(radians(ANGLE)));
float len = abs(iResolution.x * dir.x) + abs(iResolution.y * dir.y);
float t = dot(p, dir) / len + 0.5;
fragColor = vec4(stops(t), 1.0);
}
[
[0.561, 0.471, 0.386],
[0.435, 0.424, 0.092],
[0.522, 0.453, 1.260],
[0.502, 0.566, 0.359]
]