/* https://grabient.com/_gJ0gGng9EgEjgESg7WgHJgJ4gBmgNAgHfgHg */
background: linear-gradient(90deg, #c52724 0.000%, #de301c 16.667%, #ea5220 33.333%, #e57f2e 50.000%, #d1a448 66.667%, #b1b26c 83.333%, #8ea19a 100.000%);
<svg xmlns="http://www.w3.org/2000/svg" width="800" height="400" viewBox="0 0 800 400" preserveAspectRatio="none">
<!-- https://grabient.com/_gJ0gGng9EgEjgESg7WgHJgJ4gBmgNAgHfgHg -->
<defs>
<linearGradient id="gradient" x1="0.000" y1="0.500" x2="1.000" y2="0.500">
<stop offset="0.000" stop-color="#c52724" /><stop offset="0.167" stop-color="#de301c" /><stop offset="0.333" stop-color="#ea5220" /><stop offset="0.500" stop-color="#e57f2e" /><stop offset="0.667" stop-color="#d1a448" /><stop offset="0.833" stop-color="#b1b26c" /><stop offset="1.000" stop-color="#8ea19a" />
</linearGradient>
</defs>
<rect x="0" y="0" width="800" height="400" fill="url(#gradient)" />
</svg>
["#c52724", "#de301c", "#ea5220", "#e57f2e", "#d1a448", "#b1b26c", "#8ea19a"]
// https://grabient.com/_gJ0gGng9EgEjgESg7WgHJgJ4gBmgNAgHfgHg
// cosine gradient palette — https://iquilezles.org/articles/palettes/
const float STEPS = 7.0;
const float ANGLE = 90.0;
vec3 palette(float t) {
vec3 a = vec3(0.628, 0.423, 3.908);
vec3 b = vec3(0.291, 0.274, 3.798);
vec3 c = vec3(0.457, 0.632, 0.102);
vec3 d = vec3(0.832, 0.479, 0.480);
return a + b * cos(6.283185 * (c * t + d));
}
// N stops sampled from the palette, blended like the CSS gradient
vec3 stops(float t) {
float n = STEPS - 1.0;
float x = clamp(t, 0.0, 1.0) * n;
return mix(palette(floor(x) / n), palette(min(floor(x) + 1.0, n) / n), fract(x));
}
void mainImage(out vec4 fragColor, in vec2 fragCoord) {
vec2 p = fragCoord - 0.5 * iResolution.xy;
// CSS angle: 0 = up, clockwise; span = CSS gradient-line length
vec2 dir = vec2(sin(radians(ANGLE)), cos(radians(ANGLE)));
float len = abs(iResolution.x * dir.x) + abs(iResolution.y * dir.y);
float t = dot(p, dir) / len + 0.5;
fragColor = vec4(stops(t), 1.0);
}
[
[0.628, 0.423, 3.908],
[0.291, 0.274, 3.798],
[0.457, 0.632, 0.102],
[0.832, 0.479, 0.480]
]